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Battletech Clan O.M.N.i. Mechs Converted to RIFTS



By Strider Kage in Rifts · Edit Doc · Delete



Battletech CLAN O.M.N.I. Battlemechs converted



(All battlemechs take ½ dmg from non battlemech weapons)



(all clan battlemechs take ¼ dmg from all non battlemech weapons & only ½ dmg from all innersphere battlemech weapons)



(all battlemechs have fire linked systems <means all like weapon systems can fire at the same time, {example: all energy weapons fire at the same time or all missile weapons fire at the same time}>)



Model Type: Dasher / Firemoth



Class: CLAN Battlemech



Chassis: Endosteel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 80



**Main Body (CT+RT+LT combined)- 240



Arm(2) - 60 each



Legs(2) - 80 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(PRIMARY)=



<2> ER Medium Laser- 100 each



<1> ER Srm 6 +2t ammo- 100



<1> ER SRM 4 +2t ammo- 100



(ALT A)=



<1> tag- 50



<1>Active probe- 100



<1>ER SRM 4



+2t ammo- 100



<1>Anti Missile System +2t ammo- 50



(ALT B)=



<2>ER Medium Pulse Laser- 200



<1>ECM Suite- 100



<2>Machine guns +2t ammo each- 25 each



(ALT C)=



<2> ER LRM 5 +2t ammo each- 150



<1>Anti-Missile System +2t ammo - 50



(ALT D)=



<5> ER Medium Laser- 100 each



<1>C3 computer- 100



<1> ER Flammer- 50



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 20



Speed:



Running: 200mph



Walking: 100mph



Leaping: 0



Height – 30 ft



Width - 10ft



Length - 10ft



Power Plant – 200 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



ER Medium Lasers= <100>(la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER SRM 4=<100>(rt)



Mega Damage: 4d4 MD/missile



Range: 24miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



ER SRM 6=<100> (ra)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



(ALT A)



Active probe=<100> (ra)



20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



ER SRM 4=<100>(rt)



Mega Damage: 4d4 MD/missile



Range: 24miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload:144 missile volleys



TAG=<50>(ra) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Anti - Missile System=<50>(la)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload:48



(ALT B)



ECM Suite= <100> (ra) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with missiles



Machine Gun=<25>(ra)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:200



Machine Gun=<25>(ra)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:200



E R Medium Pulse Lasers=<200>(rt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



(ALT C)



ER LRM 5=<150>(ra)



Mega Damage: 4d6 MD/missile



Range: 800 miles 40ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER LRM 5=<150>(la)



Mega Damage: 4d6 MD/missile



Range: 800 miles 40ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



Anti - Missile System=<50>(rt)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload48



(ALT D)



ER Flamer=<50>(rt)



Mega Damage: 4d4x10 md 10act fire damage



Range: 1200ft



Rate of Fire: standard



Payload: unlimited



C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control network between mechs also allows the scanning of a enemy mech +5stk



ER Medium Lasers= <100>(la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(rt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



Model Type: Vulture/Mad Dog



Class: CLAN battlemech



chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 870



Arm(2) - 260 each



Legs(2) - 370 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(PRIMARY)



<2> ER LRM 20 racks +2 ammo each- 150 each



<2> ER Large pulse Lasers- 300 each



<2> ER Medium Pulse Lasers- 200 each



<2> Machine Guns- 25 each



<1> NARC Missile beacon-200



<1> Artemis IV FCS- 100



<1> C3 computer- 100



(ALT A)



AC-5- 75



ER PPC- 200



(6) ER SRM-6 +2t ammo each-



(ALT B)



(2) ER Large Laser-



(3) ER Medium Pulse Lasers- 200 each



(2) ER SRM 6 +2t ammo each- 100 each



(1)ER LRM 20 +2t ammo- 150 each



(1)Artemis IV FCS- 100



(ALT C)



(2) Gauss Rifle +2t ammo each- 200 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 60



Speed:



Running: 80mph



Walking: 50mph



Leaping: 0



Height – 50 ft



Width - 15ft



Length - 25 ft



Power Plant - 300 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control network between mechs also allows the scanning of a enemy mech +5stk



ER LRM 20=<150>(lt)



Mega Damage: 10D6 MD/missile



Range: 3200 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



ER LRM 20=<150>(rt)



Mega Damage: 10D6 MD/missile



Range: 3200 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



Narc Missile Beacon=<200>(ct)



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



Artemis IV FCS=<100>(ct)



+ 10 to strike with all missile weapons, when linked to a narc missile never misses



E R Large Pulse Lasers=<300>(la)Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(la)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Large Pulse Lasers=<300>(ra)



E R Medium Pulse Lasers=<200>(ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



(ALT A)



ER PPC=<200>(ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



AC/5=<75>(la)



Mega Damage: 5d6x10



Range: 8000ft



Rate of Fire: standard



Payload: 400



ER SRM 6=<100>(lt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER SRM 6=<100>(lt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER SRM 6=<100>(lt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER SRM 6=<100>(rt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER SRM 6=<100>(rt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER SRM 6=<100>(rt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



(ALT B)



ER Large Lasers= <150>(la)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150>(la)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



ER LRM 20=<150>(lt)



Mega Damage: 10D6 MD/missile



Range: 3200 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



ER SRM 6=<100>(rt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER SRM 6=<100>(rt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



Artemis IV FCS=<100>(lt)



+ 10 to strike with all missile weapons, when linked to a narc missile never misses



(ALT C)



Gauss Rifle=<200>(ra)



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 80



Gauss Rifle=<200>(la)



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 80



Model Type: Mad Cat/Timber Wolf



Class: CLAN Battlemech



chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 1160



Arm(2) - 360 each



Legs(2) - 480 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(PRIMARY)



<2>ER PPC- 200 eqach



<2>ER Large Laser- 150 each



<2>ER Medium Laser- 100 each



<2>ER LRM 20 +2t ammo each- 150 each



<2>Machine Guns +2t ammo each- 25 each



<1>Laser Anti-Missile System-75



<1>Artemis IV FCS- 100



<1>NARC Beacon Launcher- 200



(ALT A)



<2>ER Large Laser- 150 each



<2>ER Medium Laser- 100 each



<2>ER LRM 20 +2t ammo each-



<3>Machine Guns +2t ammo each- 25 each



(ALT B)



<2> ER PPC- 200 each



<3> ER Medium Pulse Laser- 200 each



<1>ER SRM 6 +2t ammo- 100



<1>ER Small Laser- 50



(ALT C)



<1>ER Large Pulse Laser- 300



<1>ER Small Pulse Laser- 100



<1>Gauss Rifle +2tammo- 200



<1>ER LRM 10 +2tammo- 150



<1>ER SRM 4 +2t ammo- 100



<2>Artemis IV FCS- 100 each



(ALT D)



<2>ER Large Laser- 150 each



<2>ER LRM 15 +2t ammo- 150 each



<1>ER Medium Laser- 100



<1>AC-5 +2t ammo- 75



<1>Anti-Missile System- 50



(ALT E)



<2>ER PPC- 200 each



<4>ER SRM 6 +2t ammo each- 100 each



<1>ER Small Laser- 50



(ALT F)



(2) ER Medium Laser- 100 each



(1)ER PPC- 200



(1)ER Large Laser- 150



(1)ER Medium Pulse Laser- 200



(1)Machine Gun +2t ammo- 25



(1)C3 Computer- 100



(6)Jump Jets- 100 each<1ct\2lt\2rt>



(ALT G)



<2>ER PPC- 200 eqach



<2>ER Large Laser- 150 each



<2>ER Medium Laser- 100 each



<2>ER LRM 20 +4t ammo each- 150 each



<2>Machine Guns +4t ammo each- 25 each



<2>Laser Anti-Missile System-75



<1>Artemis IV FCS- 100



<1>NARC Beacon Launcher- 200



<1>C3 Computer- 100



<6>Jump Jets- 100 each<1ct\2lt\2rt



<1> Targeting Computer- 100



<1> TAG- 50



<1> Active Probe- 100



<1> ECM Suite- 100



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 75



Speed:



Running: 80mph



Walking: 50mph



Leaping: 0/(50 ft<config '''F''' only>)



Height - 30ft



Width - 25ft



Length - 15ft



Power Plant - 375 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



ER PPC=<200>(la)



Mega Damage: 15d10x10 +60



Range: 40000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200>(ra)



Mega Damage: 15d10x10 +60



Range: 40000ft



Rate of Fire: standard



Payload : unlimited



ER Large Lasers= <150>(la)



Mega Damage: 8D4x10 + 40 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150>(ra)



Mega Damage: 8D4x10 + 40 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(la)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(ra)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



Machine Gun=<25>(ct)



Mega Damage: 2d6x10



Range: 2000 feet



Rate of Fire: standard



Payload: 200



Machine Gun=<25>(ct)



Mega Damage: 2d6x10



Range: 2000 feet



Rate of Fire: standard



Payload: 200



Laser Anti-Missile System=<75>(head)



Mega Damage: 3d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



ER LRM 20=<150>(lt)



Mega Damage: 5D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



ER LRM 20=<150>(rt)



Mega Damage: 5D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



Narc Missile Beacon=<200>(ct)



Mega Damage: 2per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



Artemis IV FCS=<100>(head)+ 10 to strike with all missile weapons when linked to a narc missile never misses



(ALT A)



ER LRM 20=<150>(lt)



Mega Damage: 5D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys per launcher per ton of ammo



ER LRM 20=<150>(rt)



Mega Damage: 5D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys per launcher per ton of ammo



ER Large Lasers= <150>(la)



Mega Damage: 8D4x10 + 40 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150>(ra)



Mega Damage: 8D4x10 + 40 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(la)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(ra)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



Machine Gun=<25>(ct)



Mega Damage: 2d6x10



Range: 2000 feet



Rate of Fire: standard



Payload: 200



Machine Gun=<25>(lt)



Mega Damage: 2d6x10



Range: 2000 feet



Rate of Fire: standard



Payload: 200



Machine Gun=<25>(rt)



Mega Damage: 2d6x10



Range: 2000 feet



Rate of Fire: standard



Payload: 200



(ALT B)



ER PPC=<200>(la)



Mega Damage: 15d10x10 +60



Range: 40000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200>(ra)



Mega Damage: 15d10x10 +60



Range: 40000ft



Rate of Fire: standard



Payload : unlimited



ER Small Laser =<50>(ct)



Mega Damage: 3D4x10 + 10 MD



Range: 3000 feet



Rate of Fire: standard



Payload: unlimited



ER SRM 6=<100>(rt)



Mega Damage: 4d4 MD/missile



Range: 12 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



E R Medium Pulse Lasers=<200>(lt)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(lt)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(lt)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



(ALT C)



E R Large Pulse Lasers=<300>(la)



E R Small Pulse Laser= <100>(la)



Mega Damage: 3D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



ER SRM 4=<100>(rt)



Mega Damage: 2d4 MD/missile



Range: 12miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



ER LRM 10=<150>(lt)



Mega Damage: 3d6 MD/missile



Range: 600 miles 40ftr of impact site



Rate of Fire: volleys of 10 per melee



Payload: 360 missile volleys



Gauss Rifle=<200>(ra)



Mega Damage: 10d10x10 +30



Range: 20000ft 20ftr of impact site



Rate of Fire: standard



Payload: 80



Artemis IV FCS=<100>(lt)



+ 10 to strike with all missile weapons when linked to a narc missile never misses



Artemis IV FCS=<100>(rt)



+ 10 to strike with all missile weapons when linked to a narc missile never misses



(ALT D)



ER LRM 15-<150>(lt)



Mega Damage: 4D6 MD/missile



Range: 800 miles 40ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 540 missile volleys



ER LRM 15-<150>(rt)



Mega Damage: 4D6 MD/missile



Range: 800 miles 40ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 540 missile volleys



ER Large Lasers= <150>(la)



Mega Damage: 8D4x10 + 40 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150>(la)



Mega Damage: 8D4x10 + 40 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(ct)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



Anti - Missile System=<50>(lt)



Mega Damage: 2D4 MD



Range: 6000 feet



Rate: standard



Payload:48



AC/5=<75>(ra)



Mega Damage: 5d6x10



Range: 4000ft



Rate of Fire: standard



Payload: 400



(ALT E)



ER Small Laser =<50>(ct)



Mega Damage: 3D4x10 + 10 MD



Range: 3000 feet



Rate of Fire: standard



Payload: unlimited



ER PPC=<200>(ra)



Mega Damage: 15d10x10 +60



Range: 40000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200>(la)



Mega Damage: 15d10x10 +60



Range: 40000ft



Rate of Fire: standard



Payload : unlimited



ER SRM 6=<100>(lt)



Mega Damage: 4d4 MD/missile



Range: 12 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



ER SRM 6=<100>(lt)



Mega Damage: 4d4 MD/missile



Range: 12 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



ER SRM 6=<100>(rt)



Mega Damage: 4d4 MD/missile



Range: 12 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



ER SRM 6=<100>(rt)



Mega Damage: 4d4 MD/missile



Range: 12 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



(ALT F)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control network between mechs also allows the scanning of a enemy mech +5stk



Machine Gun=<25>(lt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload: 200



ER Small Laser =<50>(ra)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER PPC=<200>(la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER Large Lasers= <150>(ra)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(lt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



(ALT G)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control network between mechs also allows the scanning of a enemy mech +5stk



Targeting Computer= <100> (head) +5 strike with all weapons



TAG=<50> (ra) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



ECM Suite= <100> Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



Active probe=<100>20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



ER PPC=<200>(la)



Mega Damage: 15d10x10 +60



Range: 40000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200>(ra)



Mega Damage: 15d10x10 +60



Range: 40000ft



Rate of Fire: standard



Payload : unlimited



ER Large Lasers= <150>(la)



Mega Damage: 8D4x10 + 40 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150>(ra)



Mega Damage: 8D4x10 + 40 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(la)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100>(ra)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



Machine Gun=<25>(ct)



Mega Damage: 2d6x10



Range: 2000 feet



Rate of Fire: standard



Payload: 200



Machine Gun=<25>(ct)



Mega Damage: 2d6x10



Range: 2000 feet



Rate of Fire: standard



Payload: 200



Laser Anti-Missile System=<75>(head)



Mega Damage: 3d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75>(ct)



Mega Damage: 3d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



ER LRM 20=<150>(lt)



Mega Damage: 5D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



ER LRM 20=<150>(rt)



Mega Damage: 5D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



Narc Missile Beacon=<200>(ct)



Mega Damage: 2per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



Artemis IV FCS=<100>(head)+ 10 to strike with all missile weapons when linked to a narc missile never misses



Model Type: Daishi / Dire Wolf



Class: CLAN Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 1550



Arm(2) - 510 each



Legs(2) - 620 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(primary)



<4>ER Pulse Large Lasers- 300 each



<4>ER Pulse Medium Lasers- 200 each



<4>ER Pulse Small Lasers- 100 each



<2> AC-5 +2t ammo- 75



<2>Laser Anti-Missile System- 75 each



<1>Er LRM 10 +2t ammo- 150



<1>C3 computer- 100



<1>Anti-Missile System +2tammo- 50



<1>Angel ECM Suite- 100



(ALT A)



<1>Gauss Rifle +6t ammo- 200



<2>ER SRM 6 +2t ammo each- 100 each



<3>ER Pulse Large lasers- 300 each



<1>Laser Anti-Missile System- 75



<1>Anti-Missile System +6t ammo- 50



(ALT B)



<4>AC 2 +4t ammo each- 50 each



<4>ER Pulse Medium Laser- 200each



<4>ER PPC- 200 each



<2>AC-10 +4tammo each- 100 each



<5>ER Pulse Small Laser- 100 each



<1> Active Probe- 100



<1>C3 Master Computer- 100



(ALT C)



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 100



Speed:



Running: 50 mph



Walking: 30 mph



Leaping: 100 ft



Height - 50 ft



Width - 25 ft



Length - 30 ft



Power Plant - 300 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(primary)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Laser Anti-Missile System=<75>(head)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75>(ct)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Angel ECM Suite=<100>(head)



Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



C3 Master Computer=<100> (head) allows all mechs connected to act as a single unit, also Allows fire control network between mechs also allows the scanning of a enemy mech +5stk



Anti - Missile System=<50>(ct)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload:48



AC/5=<75>(la)



Mega Damage: 5d6x10



Range: 8000ft



Rate of Fire: standard



Payload: 400



ER LRM 10=<150>(lt)



Mega Damage: 6d6 MD/missile



Range: 1200 miles 40ftr of impact site



Rate of Fire: volleys of 10 per melee



Payload: 360 missile volleys



E R Small Pulse Laser= <100>(la)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100>(ra)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Large Pulse Lasers=<300>(la)



E R Large Pulse Lasers=<300>(ra)



E R Medium Pulse Lasers=<200>(la)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(la)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



(ALT A)



Anti - Missile System=<50>(rt)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload:24



Laser Anti-Missile System=<75>(head)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



ER SRM 6=<100>(lt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 90 missile volleys per launcher per ton of ammo



ER SRM 6=<100>(lt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 90 missile volleys per launcher per ton of ammo



E R Large Pulse Lasers=<300>(ra)



E R Large Pulse Lasers=<300>(ra)



E R Large Pulse Lasers=<300>(ra)



(ALT B)



Active probe=<100>(head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control network between mechs also allows the scanning of a enemy mech +5stk



AC/2=<50>(lt)



Mega Damage: 2d6x10



Range: 4000ft



Rate of Fire: standard



Payload:1800



AC/2=<50>(lt)



Mega Damage: 2d6x10



Range: 4000ft



Rate of Fire: standard



Payload: 1800



AC/2=<50>(rt)



Mega Damage: 2d6x10



Range: 4000ft



Rate of Fire: standard



Payload: 1800



AC/2=<50>(rt)



Mega Damage: 2d6x10



Range: 4000ft



Rate of Fire: standard



Payload: 1800



AC/10=<100>(lt)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 400



AC/10=<100>(rt)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 400



E R Small Pulse Laser= <100>(ct)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100>(lt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100>(rt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100>(la)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100>(ra)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(la)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(la)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200>(ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



ER PPC=<200>(la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200>(ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



Model Type: Koshi / Myst Lynx



Class: battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 420



Arm(2) - 80 each



Legs(2) - 110 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(primary)



(2) ER LRM 10 +2t ammo- 150



(1) ER SRM 4 +2t ammo- 100



(2) Machine Guns +2t ammo each- 25 each



(1) active probe- 100



(1) ECM Suite- 100



(ALT A)



(1) Active Probe- 100



(1) ECM Suite- 100



(2) ER Medium Pules Laser- 200 each



(2) Machine Guns +2t ammo each- 25 each



(1) small Laser- 25



(ALT B)



(2) Small Lasers- 25 each



(2) Anti-Missile Systems +2t ammo each- 50 each



(2) machine Guns +2t ammo each- 25 each



(1) TAG- 50



(1) Active Probe- 100



(1) ECM Suite- 100



(1) Flamer- 25



(ALT C)



(1) Active Probe- 100



(1) ECM Suite- 100



(1) ER Small Laser-



(2) ER Medium Laser-



(2) ER SRM 6 +2t ammo each-



(ALT D)



(1) Active Probe- 100



(1) ECM Suite- 100



(1) Small Laser- 25



(1) Anti-Missile System +2t ammo-



(1) ER Medium Laser-



(1) ER Large Laser-



(ALT E)



(1) Active Probe- 100



(1) ECM Suite- 100



(1) AC/2 +2t ammo-



(1) ER Medium Laser-



(1) ER Small Laser-



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 25



Speed:



Running: 110 mph



Walking: 70 mph



Leaping: 60 ft



Height - 30 ft



Width - 10 ft



Length - 10 ft



Power Plant - 175 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100> (head) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



ER LRM 10=<150> (la)



Mega Damage: 6d6 MD/missile



Range: 1200 miles 40ftr of impact site



Rate of Fire: volleys of 10 per melee



Payload: 360 missile volleys



ER SRM 4=<100> (ra)



Mega Damage: 4d4 MD/missile



Range: 24miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 96 missile volleys



Machine Gun=<25> (ra)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:200



Machine Gun=<25> (ra)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:200



(ALT A)



Active probe=<100>20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100> Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



Machine Gun=<25> (ra)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:200



Machine Gun=<25> (ra)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:200



Small Laser= <25> (ct)



Mega Damage: 3D4x10 + 10 MD



Range: 2000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (lt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (rt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



(ALT B)



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100> (head) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



Small Laser= <25> (ll)



Mega Damage: 3D4x10 + 10 MD



Range: 2000 feet



Rate of Fire: standard



Payload: unlimited



Small Laser= <25> (rl)



Mega Damage: 3D4x10 + 10 MD



Range: 2000 feet



Rate of Fire: standard



Payload: unlimited



Machine Gun=<25> (ra)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:200



Machine Gun=<25> (ra)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:200



TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Anti - Missile System=<50> (la)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload: 48



Anti - Missile System=<50> (la)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload: 48



Flamers=<25> (ra)



Mega Damage: 2D4x10 MD 10act fire damage



Range: 600 feet



Rate of Fire: standard



Payload: unlimited



(ALT C)



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100> (head) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER SRM 6=<100> (ra)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER SRM 6=<100> (ra)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER Small Laser =<50> (ra)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



(ALT D)



Small Laser= <25> (la)



Mega Damage: 3D4x10 + 10 MD



Range: 2000 feet



Rate of Fire: standard



Payload: unlimited



Anti - Missile System=<50> (la)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload:48



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (ra)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



(ALT E)



AC/2=<50> (la)



Mega Damage: 2d6x10



Range: 4000ft



Rate of Fire: standard



Payload: 900



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Small Laser =<50> (ra)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Model Type: Uller / Kit Fox



Class: battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 330



Arm(2) - 120 each



Legs(2) - 150 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



PRIMARY)



(1) ER SRM 4 +2t ammo- 100



(1) ER Large Laser- 150



(1) ER Pulse Small Laser- 100



(1) AC/5 +2t ammo- 75



(1) Artemis IV FCS- 100



(ALT A)



(1) Gauss Rifle +2t ammo- 200



(2) ER Medium Laser- 100



(ALT B)



(1) ER Medium Laser- 100



(1) ER Small Laser- 50



(1) Er SRM 6 +2t ammo- 100



(1) AC/10 +2t ammo- 100



(1) Atemis IV FCS- 100



(ALT C)



(1) Active Probe- 100



(1) ECM Suite- 100



(1) TAG- 50



(1) ER Large Laser- 150



(1) ER Pulse Small Laser- 100



(2) Small Laser- 25 each



(2) Machine Guns +2t ammo each- 25 each



(3) Anti-Missile System +2t ammo each- 50 each



(ALT D)



(2) ER LRM 15 +2t ammo each- 150 each



(1) ER LRM 5 +2t ammo- 150



(1) NARC Missile beacon +2t ammo-



(1) ARTEMIS IV FCS- 100



(ALT E)



(1) TAG- 50



(1) ECM Suite- 100



(1) Active Probe- 100



(1) C3 Master Computer- 100



(1) Gauss Rifle +2t ammo- 200



(2) ER Medium Pulse Laser- 200



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 30



Speed:



Running: 90 mph



Walking: 60 mph



Leaping: 0



Height - 30 ft



Width - 10 ft



Length - 10 ft



Power Plant - 180 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



Blazer Armor Overlay= <equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-= <equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay== <equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ER SRM 4=<100> (ra)



Mega Damage: 4d4 MD/missile



Range: 24miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 96 missile volleys



E R Small Pulse Laser= <100> (la)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (la)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



AC/5=<75> (ra)



Mega Damage: 5d6x10



Range: 8000ft



Rate of Fire: standard



Payload: 400



Artemis IV FCS=<100> (head)



+ 10 to strike with all missile weapons, when linked to a narc missile never misses



(ALT A)



Gauss Rifle=<200> (ra)



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 160



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



(ALT B)



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (la)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER SRM 6=<100> (ra)



Mega Damage: 6d4 MD/missile



Range: 24 miles 10 ft radius of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



AC/10=<100> (rt)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 100



Artemis IV FCS=<100> (head)



+ 10 to strike with all missile weapons, when linked to a narc missile never misses



(ALT C)



Machine Gun=<25> (la)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload: 200



Machine Gun=<25> (la)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload: 200



ER Large Lasers= <150> (la)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> ( la)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Anti - Missile System=<50> (ra)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload:48



Anti - Missile System=<50> (ra)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload:48



Anti - Missile System=<50> (ra)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload:48



Active probe=<100> (ra)20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100> (ra) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



TAG=<50> (ra) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Small Laser= <25> (ll)



Mega Damage: 3D4x10 + 10 MD



Range: 2000 feet



Rate of Fire: standard



Payload: unlimited



Small Laser= <25> (rl)



Mega Damage: 3D4x10 + 10 MD



Range: 2000 feet



Rate of Fire: standard



Payload: unlimited



(ALT D)



ER LRM 15-<150> (la)



Mega Damage: 8D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 540 missile volleys



ER LRM 5=<150> (la)



Mega Damage: 4d6 MD/missile



Range: 800 miles 40ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER LRM 15-<150> (ra)



Mega Damage: 8D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 540 missile volleys



Narc Missile Beacon=<200> (ra)



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



Artemis IV FCS=<100> (head)



+ 10 to strike with all missile weapons, when linked to a narc missile never misses



(ALT E)



Blazer Armor Overlay= <equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-= <equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay== <equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Active probe=<100> (rt)20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



C3 Master Computer=<100> (head) allows all mechs connected to act as a single unit, also



Allows fire control network between mechs also allows the scanning of a enemy mech +5stk



E R Medium Pulse Lasers=<200> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



Gauss Rifle=<200> (ra)



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 160



Model Type: Puma / Adder



Class: battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 390



Arm(2) - 180 each



Legs(2) - 220 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(PRIMARY)



(1) Flamer- 25



(1) TAG- 50



(1) Active Probe- 100



(1) ECM Suite- 100



(1) Targeting Computer- 100



(2) ER PPC- 200 each



(4) Laser Anti-Missile System- 75 each



(ALT A)



(1) Flamer- 25



(1) Artemis IV FCS- 100



(1) NACR Missile Beacon +2t ammo each- 200



(1) Targeting Computer- 1--



(2) ER LRM 20 +2t ammo each- 150 each



(2) ER Pulse Small Laser- 100 each



(ALT B)



(1) Flamer- 25



(1) Targeting Computer-



(1) AC/5 +2t ammo-



(1) ER Pulse Large Laser-



(2) ER Medium Laser-



(ALT C)



(1) Flamer- 25



(1) Artemis IV FCS- 100



(1) Targeting Computer- 100



(1) NARC Missile Beacon 2t ammo- 200



(2) ER Medium Pulse Laser- 200



(2) ER LRM 15 +2t ammo each- 150



(ALT D)



(1) Flamer- 25



(1) Targeting Computer- 100



(1) Artemis VI FCS- 100



(1) ER SRM 2 +2t ammo- 100



(1) AC/5 +2t ammo- 75



(1) ER Pulse Large Laser- 300



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 35



Speed:



Running: 90 mph



Walking: 60 mph



Leaping: 0



Height - 30 ft



Width - 10 ft



Length - 10 ft



Power Plant - 210 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Flamers=<25> (ct)



Mega Damage: 2D4x10 MD 10act fire damage



Range: 600 feet



Rate of Fire: standard



Payload: unlimited



Targeting Computer= <100> (rt)+5 strike with all weapons



Laser Anti-Missile System=<75> (head)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (lt)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (rt)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



ER PPC=<200> (la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



(ALT A)



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses



Targeting Computer= <100> (head) +5 strike with all weapons



Flamers=<25> (ct)



Mega Damage: 2D4x10 MD 10act fire damage



Range: 600 feet



Rate of Fire: standard



Payload: unlimited



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



ER LRM 20=<150> (la)



Mega Damage: 10D6 MD/missile



Range: 3200 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



ER LRM 20=<150> (ra)



Mega Damage: 10D6 MD/missile



Range: 3200 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



E R Small Pulse Laser= <100> (lt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (rt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



(ALT B)



Targeting Computer= <100> (head) +5 strike with all weapons



Flamers=<25> (ct)



Mega Damage: 2D4x10 MD 10act fire damage



Range: 600 feet



Rate of Fire: standard



Payload: unlimited



AC/5=<75> (la)



Mega Damage: 5d6x10



Range: 8000ft



Rate of Fire: standard



Payload: 400



E R Large Pulse Lasers=<300> (ra)



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (lt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (rt0



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



(ALT C)



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses Flamers=<25> (ct)



Mega Damage: 2D4x10 MD 10act fire damage



Range: 600 feet



Rate of Fire: standard



Payload: unlimited



Targeting Computer= <100> (head) +5 strike with all weapons



Narc Missile Beacon=<200> (rt)_



Mega Damage: 2 per missile



Range: 4 per round



Rate of fire: standard



Payload: 12



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



E R Medium Pulse Lasers=<200> (rt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (lt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



ER LRM 15-<150> (la)



Mega Damage: 8D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 540 missile volleys



ER LRM 15-<150> (ra)



Mega Damage: 8D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 540 missile volleys



(ALT D)



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses



Flamers=<25> (ct)



Mega Damage: 2D4x10 MD 10act fire damage



Range: 600 feet



Rate of Fire: standard



Payload: unlimited



Targeting Computer= <100> (head) +5 strike with all weapons



ER Large Pulse Lasers=<300> (la)



AC/5=<75> (ra



)Mega Damage: 5d6x10



Range: 4000ft



Rate of Fire: standard



Payload: 400



ER SRM =<100> (lt)



Mega Damage: 1d4 md/missile



Range: 8 miles 20ftr of impact site



Rate of Fire: volleys of 2 per melee



Payload: 48 missile volleys



Model Type: Dragonfly / Viper



Class: battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 650



Arm(2) - 180 each



Legs(2) - 290 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(PRIMARY)



(1) Artimes IV FCS- 100



(1) Targeting Computer- 100



(1) Active Probe- 100



(1) ECM Suite- 100



(1) ER SRM 4 +2t ammo- 100



(1) Anti-Missile System +2t ammo-



(2) Machine Gun +2t ammo each- 25 each



(2) ER Medium Pulse Laser- 200 each



(ALT A)



(1) Artemis IV FCS- 100



(1) ER SRM6 +2t ammo- 100



(6) ER Medium Laser- 100 each



(ALT B)



(1) Targeting Computer- 100



(1) EMC Suite- 100



(1) Active Probe- 100



(1) TAG- 50



(1) ER PPC- 200



(1) ER Flamer- 50



(2) ER Pulse Small Laser- 100 each



(ALT C)



(5) ER Flamer- 50 each



(4) Machine Guns +2t ammo each- 25 each



(4) ER Medium Laser- 100 each



(ALT D)



(1) ER SRM 6 +2t ammo- 100



(1) ER LRM 5 +2t ammo- 150



(1) ER Small Laser-



(2) ER Medium Laser- 100



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 40



Speed:



Running: 120 mph



Walking: 80 mph



Leaping: 80 ft



Height - 30 ft



Width - 10 ft



Length - 10 ft



Power Plant - 320 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Artemis IV FCS=<100> (rt) + 10 to strike with all missile weapons, when linked to a narc missile never misses Targeting Computer= <100> (head) +5 strike with all weapons



ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



Active probe=<100> (ct) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Anti - Missile System=<50> (lt)



Mega Damage: 1D4 MD



Range: 12000 feet



Rate: standard



Payload:48



E R Medium Pulse Lasers=<200> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



Machine Gun=<25> (rt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload: 200



Machine Gun=<25> (rt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload: 200



ER SRM 2=<100>



Mega Damage: 1d4 md/missile



Range: 8 miles 20ftr of impact site



Rate of Fire: volleys of 2 per melee



Payload: 48 missile volleys



(ALT A)



Artemis IV FCS=<100> (la) + 10 to strike with all missile weapons, when linked to a narc missile never misses



ER SRM 6=<100> (la)



Mega Damage: 6d4 MD/missile



Range: 24 miles 10 ft radius of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



ER Medium Lasers= <100> (lt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (lt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (rt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (rt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



(ALT B)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> (head) +5 strike with all weapons



TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



Active probe=<100> (rt20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



ER PPC=<200> (la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



E R Small Pulse Laser= <100> (lt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (ra)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



ER Flamer=<50>



Mega Damage: 4d4x10 md 10act fire damage



Range: 1200ft



Rate of Fire: standard



Payload: unlimited



(ALT C)



ER Flamer=<50> (la)



Mega Damage: 4d4x10 md 10act fire damage



Range: 1200ft



Rate of Fire: standard



Payload: unlimited



ER Flamer=<50> (lt)



Mega Damage: 4d4x10 md 10act fire damage



Range: 1200ft



Rate of Fire: standard



Payload: unlimited



ER Flamer=<50> (ct)



Mega Damage: 4d4x10 md 10act fire damage



Range: 1200ft



Rate of Fire: standard



Payload: unlimited



ER Flamer=<50> (rt)



Mega Damage: 4d4x10 md 10act fire damage



Range: 1200ft



Rate of Fire: standard



Payload: unlimited



ER Flamer=<50> (ra)



Mega Damage: 4d4x10 md 10act fire damage



Range: 1200ft



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



Machine Gun=<25> (lt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload: 200



Machine Gun=<25> (lt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload: 200



Machine Gun=<25> (rt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload: 200



Machine Gun=<25> (rt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload: 200



(ALT D)



ER SRM 6=<100> (la)



Mega Damage: 6d4 MD/missile



Range: 24 miles 10 ft radius of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



ER LRM 5=<150> (rta)



Mega Damage: 4d6 MD/missile



Range: 800 miles 40ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Small Laser =<50> (lt)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Model Type: Cougar



Class: battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 110



**Main Body (CT+RT+LT combined)- 550



Arm(2) - 170 each



Legs(2) - 200 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(PRIMARY)



(1) Active Probe- 100



(1) ECM Suite- 100



(1) Targeting Computer- 100



(1) Artemis IV FCS- 100



(1) NACR Missile Beacon +2t ammo each- 200



(2) ER Large Pusle Laser- 300



(2) ER LRM 10 +2t ammo each- 150



(2) Laser Anti-Missile System- 75 each



(ALT A)



(1) Targeting Computer- 100



(1) Artemis IV FCS- 100



(1) NACR Missile Beacon +2t ammo each- 200



(1) Active Probe- 100



(2) ER LRM 20 +2tammo each- 150



(2) ER Medium Laser- 100



(1) Small Pulse Laser- 50



(ALT B)



(1) Active Probe- 100



(1) Targeting Computer- 100



(2) ER PPC- 200 each



(ALT C)



(1) Active Probe- 100



(1) ECM Suite- 100



(1) Targeting Computer- 100



(6) ER Medium Laser- 100 each



(1) Gauss rifle +2t ammo- 200



(ALT D)



(1) Active Probe- 100



(1) Targeting Computer- 100



(1) NARC missile Beacon +2t ammo- 200



(2) ER SRM 4 +2t ammo- 100 each



(2) AC/10 +2t ammo- 100 each



(2) ER Large Laser – 150 each



(ALT E)



(1) Active Probe- 100



(1) ECM Suite- 100



(1) Targeting Computer- 100



(2) ER PPC- 200 each



(2) Laser Anti-Missile System- 75 each



(5) Jump Jets- 75 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 35



Speed:



Running: 80 mph



Walking: 50 mph



Leaping: 0 / 100 ft (ALT E) only



Height - 30 ft



Width - 16 ft



Length - 15 ft



Power Plant - 175XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Targeting Computer= <100> (rt)+5 strike with all weapons



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses Laser Anti-Missile System=<75> (head)Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



ER LRM 10=<150>(rt)



Mega Damage: 3d6 MD/missile



Range: 600 miles 40ftr of impact site



Rate of Fire: volleys of 10 per melee



Payload: 360 missile volleys



ER LRM 10=<150>(lt)



Mega Damage: 3d6 MD/missile



Range: 600 miles 40ftr of impact site



Rate of Fire: volleys of 10 per melee



Payload: 360 missile volleys



ER LRM 10=<150>(lt)Mega Damage: 3d6 MD/missile



Range: 600 miles 40ftr of impact site



Rate of Fire: volleys of 10 per melee



Payload: 360 missile volleys



E R Large Pulse Lasers=<300> (ra)



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet Rate of Fire: standard



Payload: unlimited



E R Large Pulse Lasers=<300> (la)



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet Rate of Fire: standard



Payload: unlimited



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



(ALT A)



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Targeting Computer= <100> (rt)+5 strike with all weapons



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses



ER LRM 20=<150>(rt)



Mega Damage: 5D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



ER LRM 20=<150>(lt)



Mega Damage: 5D6 MD/missile



Range: 1600 miles 40ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 720 missile volleys



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet Rate of Fire: standard



Payload: unlimited



Small Pulse Laser= <50>



Mega Damage: 3D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



(ALT B)



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Targeting Computer= <100> (rt)+5 strike with all weapons



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses



ER PPC=<200> (la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



(ALT C)



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Targeting Computer= <100> (rt)+5 strike with all weapons



ER Medium Lasers= <100> (h)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (rt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (lt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



Gauss Rifle=<200>



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 160



(ALT D)



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Targeting Computer= <100> (rt)+5 strike with all weapons



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



ER SRM 4=<100> (rt)



Mega Damage: 4d4 MD/missile



Range: 24miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 96 missile volleys



ER SRM 4=<100> (lt)



Mega Damage: 4d4 MD/missile



Range: 24miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 96 missile volleys



AC/10=<100> (la)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 200



AC/10=<100> (ra)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 200



ER Large Lasers= <150> (la)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (ra)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



(ALT E)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles



Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Targeting Computer= <100> (rt)+5 strike with all weapons



Laser Anti-Missile System=<75> (head)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



ER PPC=<200> (la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



Model Type: POUNCER



Class: battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 600



Arm(2) - 180 each



Legs(2) - 230 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(PRIMARY)



(2) ER PPC- 200 each



(2) ER Small Laser- 50 each



(1) Targeting Computer- 100



(ALT A)



(2) ER LRM 15 +2t ammo each-



(2) ER Small Laser- 50 each



(4) ER Medium Laser- 100 each



(1) Targeting Computer- 100



(1) Artemis IV FCS- 100



(ALT B)



(2) ER Large Laser-



(2) ER LRM 10 +2t ammo each-



(2) ER SRM 4 +2t ammo each-



(1) Artemis IV FCS- 100



(1) Targeting Computer- 100



(ALT C)



(1) Targeting Computer- 100



(4) ER Small Laser- 50 each



(2) ER Medium Laser- 100 each



(ALT D)



(1) Targeting Computer- 100



(1) Artemis IV FCS- 100



(1) NARC Missile Beacon +2t ammo- 200



(6) ER Medium Laser- 100 each



(4) ER Small Laser- 50 each



(2) ER SRM 6 +2 tammo each-



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 40



Speed:



Running: 90 mph



Walking: 60 mph



Leaping: 50 ft



Height - 30 ft



Width - 10 ft



Length - 10 ft



Power Plant - 210 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(primary)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> (rt)+5 strike with all weapons



ER PPC=<200> (la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER Small Laser =<50> (lt)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER Small Laser =<50> (rt)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



(ALT A)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Targeting Computer= <100> (head)+5 strike with all weapons



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses



ER LRM 15-<150>(la)



Mega Damage: 4D6 MD/missile



Range: 800 miles 40ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 540 missile volleys



ER LRM 15-<150>(ra)



Mega Damage: 4D6 MD/missile



Range: 800 miles 40ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 540 missile volleys



ER Medium Lasers= <100> (rt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (rt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (lt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (lt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



(ALT B)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses



Targeting Computer= <100> (rt)+5 strike with all weapons



ER Large Lasers= <150> (la)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (ra)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER LRM 10=<150> (lt)



Mega Damage: 6d6 MD/missile



Range: 1200 miles 40ftr of impact site



Rate of Fire: volleys of 10 per melee



Payload: 360 missile volleys



ER LRM 10=<150> (rt)



Mega Damage: 6d6 MD/missile



Range: 1200 miles 40ftr of impact site



Rate of Fire: volleys of 10 per melee



Payload: 360 missile volleys



ER SRM 4=<100>(la)



Mega Damage: 4d4 MD/missile



Range: 24miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 96 missile volleys



ER SRM 4=<100> (ra)



Mega Damage: 4d4 MD/missile



Range: 24miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 96 missile volleys



(ALT C)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> (rt)+5 strike with all weapons



ER Small Laser =<50> (lt)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER Small Laser =<50> (at)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER Small Laser =<50> (la)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER Small Laser =<50> (ra)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



(ALT D)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> (rt)+5 strike with all weapons



Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses



ER Small Laser =<50> (lt r)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER Small Laser =<50> (rtr)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER Small Laser =<50> (lt)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER Small Laser =<50> (rt)



Mega Damage: 3D4x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



ER SRM 6=<100>



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys ER SRM 6=<100>



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



Model Type: NAGA



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 930



Arm(2) - 270 each



Legs(2) - 330 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(PRIMARY)



(1) Modified Active Probe- 100



(1) TAG- 50



(1) ECM Suite- 100



(1) Artemis IV FCS- 100



(1) Targeting Computer- 100



(1) NARC Missile Beacon +2t ammo- 200



(2) Arrow IV System +6t ammo each- 300each



(2) ER Pusle Small Laser- 100each



(2) Laser Anti-Missile System- 75 each



(ALT A)



(1) Modified Active Probe- 100



(1) TAG- 50



(1) ECM Suite- 100



(1) Artemis IV FCS- 100



(1) Targeting Computer- 100



(2) Arrow IV System +6t ammo each- 300 each



(2) ER Pulse Small Laser- 100 each



(1) ER Pulse Medium Laser- 200



(2) Laser Anti-Missile System- 75 each



(ALT B)



(1) Modified Active Probe- 100



(1) TAG- 50



(1) ECM Suite- 100



(1) Artemis IV FCS- 100



(1) Targeting Computer- 100



(1) NARC Missile Beacon +2t ammo- 200



(2) Laser Anti-Missile System- 75 each



(2) Arrow IV System +6t ammo each- 300 each



(2) ER Pusle Small Laser- 100 each



(3) ER Pulse Medium Laser- 200 each



(ALT C)



(1) Modified Active Probe- 100



(1) TAG- 50



(1) ECM Suite- 100



(1) Artemis IV FCS- 100



(1) Targeting Computer- 100



(1) NARC Missile Beacon +2t ammo- 200



(2) Laser Anti-Missile System- 75 each



(2) Arrow IV System +6t ammo each- 300 each



(2) ER Pusle Small Laser- 100 each



(1) ER SRM 6 +2t ammo- 100



(ALT D)



(1) Modified Active Probe- 100



(1) TAG- 50



(1) ECM Suite- 100



(1) Artemis IV FCS- 100



(1) Targeting Computer- 100



(1) NARC Missile Beacon +2t ammo- 200



(2) Laser Anti-Missile System- 75 each



(2) Arrow IV System +6t ammo each- 300 each



(1) ER Pusle Small Laser- 100



(1) ER Pulse Medium Laser- 200



(1) ER SRM 4 +2t ammo- 100



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 80



Speed:



Running: 80 mph



Walking: 50 mph



Leaping: 0



Height - 40 ft



Width - 30 ft



Length - 15 ft



Power Plant - 400 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with missiles



TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses



Targeting Computer= <100> (rt)+5 strike with all weapons



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



E R Small Pulse Laser= <100> (lt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (rt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Arrow IV System <300> (la)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Arrow IV System <300> (ra)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Laser Anti-Missile System=<75> (head)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



(ALT A)



Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with missiles



TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses



Targeting Computer= <100> (rt)+5 strike with all weapons



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



E R Small Pulse Laser= <100> (lt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (rt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Arrow IV System <300> (la)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Arrow IV System <300> (ra)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Laser Anti-Missile System=<75> (head)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ct)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



(ALT B)



Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with missiles



TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses



Targeting Computer= <100> (rt)+5 strike with all weapons



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



E R Small Pulse Laser= <100> (lt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (rt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Arrow IV System <300> (la)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Arrow IV System <300> (ra)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Laser Anti-Missile System=<75> (head)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (lt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (rt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ct)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



(ALT C)



Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with missiles



TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses



Targeting Computer= <100> (rt)+5 strike with all weapons



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



E R Small Pulse Laser= <100> (lt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (rt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Arrow IV System <300> (la)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Arrow IV System <300> (ra)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Laser Anti-Missile System=<75> (head)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



ER SRM 6=<100> (lt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 1800 missile volleys



(ALT D)



Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with missiles



TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses



Targeting Computer= <100> (rt)+5 strike with all weapons



Narc Missile Beacon=<200> (ct)_



Mega Damage: 2 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



E R Small Pulse Laser= <100> (lt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (rt)



Mega Damage: 3D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Arrow IV System <300> (la)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Arrow IV System <300> (ra)



Mega Damage: 20d6 per missile



Range: 12800 miles 80ftr of impact site



Rate of fire: volleys of 20 per melee



Payload: 720 missile volleys



Laser Anti-Missile System=<75> (head)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 6d6



Range: 24000ft



Rate of fire: standard



Payload: unlimited



ER SRM 4=<100> (lt)



Mega Damage: 4d4 MD/missile



Range: 24miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 96 missile volleys



Model Type: Blood Asp



Class: Battlemech



Chassis: Type MAES-90 Light Endo Steel



Armor: Forging ZZ& Ceramic Plate Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 1360



Arm(2) - 430 each



Legs(2) - 530 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(Primary)



(4) Medium Laser- 50 each



(2) Pulse Medium Laser- 100 each



(2) Gauss Rifle +4t ammo each- 200 each



(1) SRM 6 +2t ammo- 100



(1) Artemis FCS- 100



(1) Active Probe- 100



(1) ECM Suite- 100



(1) Targeting Computer- 100



(Alt A)



(1) ECM Suite- 100



(1) Targeting Computer- 100



(2) ER Pulse Large Laser-300 each



(2) ER PPC- 200 each



(ALT B)



(1) Artemis IV FCS- 100



(1) ECM Suite- 100



(1) Active Probe- 100



(1) Targeting Computer- 100



(1) Artemis IV FCS- 100



(2) LRM 20 +4t ammo each- 150 each



(2) Gauss Rifle +4t ammo each-



(8) Medium Pulse Laser- 100 each



(ALT C)



(1) Targeting Computer- 100



(2) AC/10 +4tammo- 100 each



(1) AC/20 +4t ammo- 150



(1) ER Large Laser- 150



(ALT D)



(1) Targeting Computer- 100



(2) ER Large Laser- 150 each



(2) ER Pulse Medium Laser- 200 each



(1) Gauss Rifle +2t ammo- 200



(3) AC/2 +4t ammo each- 150 each



Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 90



Speed:



Running: 60 mph



Walking: 40- mph



Leaping: 0 (100ft (ALT B) only )



Height - 45 ft



Width - 25 ft



Length - 15 ft



Power Plant - Consolidated Fusion 360 Xl



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



Blazer Armor Overlay= <equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-= <equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay== <equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100> Protects from radar lock/beagle active probe/tag/Bloodhound and narc -5 to strike mech with missiles



Active probe=<100>20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Targeting Computer= <100> (rt)+5 strike with all weapons



Artemis IV FCS=<100> + 10 to strike with all missile weapons, when linked to a narc missile never misses



Gauss Rifle=<200>



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 320



Gauss Rifle=<200>



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 320



SRM 6=<100> (ct)



Mega Damage: 6d4 MD/missile



Range: 12 miles 10 ft radius of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



Medium Lasers= <50> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Medium Lasers= <50> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Medium Lasers= <50> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Medium Lasers= <50> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (la)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100>(ra)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



(ALT A)



Blazer Armor Overlay= <equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-= <equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay== <equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> (rt)+5 strike with all weapons



ECM Suite= <100> Protects from radar lock/beagle active probe/tag/Bloodhound and narc -5 to strike mech with missiles



Artemis IV FCS=<100> + 10 to strike with all missile weapons, when linked to a narc missile never misses



ER Large Pulse Lasers=<300> (la)



ER Large Pulse Lasers=<300> (ra)



ER PPC=<200> (la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



(ALT B)



Blazer Armor Overlay= <equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-= <equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay== <equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ECM Suite= <100> Protects from radar lock/beagle active probe/tag/Bloodhound and narc -5 to strike mech with missiles



Active probe=<100>20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units



Targeting Computer= <100> (rt)+5 strike with all weapons



Artemis IV FCS=<100> + 10 to strike with all missile weapons, when linked to a narc missile never misses



Gauss Rifle=<200> (lt)



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 320



Gauss Rifle=<200> (rt)



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 320



LRM 20=<150> (la)



Mega Damage: 10D6 MD/missile



Range: 1000 miles 20ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 1440 missile volleys



LRM 20=<150> (ra)



Mega Damage: 10D6 MD/missile



Range: 1000 miles 20ftr of impact site



Rate of Fire: volleys of 20 per melee



Payload: 1440 missile volleys



Medium Pulse Lasers=<100> (lt)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (lt)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (lt)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (lt)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (rt)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (rt)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (rt)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (rt)



Mega Damage: 5D6x10 + 10 MD



Range: 8000 feet



Rate of Fire: standard



Payload: unlimited



(ALT C)



Blazer Armor Overlay= <equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-= <equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay== <equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> (rt)+5 strike with all weapons



AC/10=<100> (la)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 400



AC/10=<100> (lt)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 400



AC/20=<150 (rt)



Mega Damage: 20d6x10



Range: 16000ft



Rate of Fire: standard



Payload: 200



ER Large Lasers= <150> (ra)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



(ALT D)



Blazer Armor Overlay= <equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-= <equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay== <equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> (rt)+5 strike with all weapons



AC/2=<50> (rt)



Mega Damage: 2d6x10



Range: 4000ft



Rate of Fire: standard



Payload: 1800



AC/2=<50> (rt)



Mega Damage: 2d6x10



Range: 4000ft



Rate of Fire: standard



Payload: 1800



AC/2=<50> (rt)



Mega Damage: 2d6x10



Range: 4000ft



Rate of Fire: standard



Payload: 1800



Gauss Rifle=<200> (lt)



Mega Damage: 10d10x10 +30



Range: 40000ft 20ftr of impact site



Rate of Fire: standard



Payload: 320



ER Medium Pulse Lasers=<200> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Pulse Lasers=<200> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (la)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (ra)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



Model Type: Nova Cat



Class: Battlemech



Chassis: Mynx Type Heavy Endo Steel



Armor: Alpha Compound Plate Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 1100



Arm(2) - 330 each



Legs(2) - 450 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(PRIMARY)



(1) Targeting Computer- 100



(3) Large Laser- 150 each



(2) ER PPC- 200 each



(ALT A)



(1) Targeting Computer- 100



(4) ER Large Laser- 150 each



(ALT B)



(1) Targeting Computer- 100



(6) LRM 15 +4t ammo each- 150 each



(2) ER Medium Laser-



(ALT C)



(1) Targeting Computer- 100



(2) Pulse Large Laser- 150 each



(3) AC/10 +4t ammo each- 100 each



(ALTD)



(1) Targeting Computer- 100



(3 ER Pulse Large Laser- 300 each



(1) AC/10 +4t ammo- 100



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 70



Speed:



Running: 60 mph



Walking: 40 mph



Leaping: 0 (100ft ALT A only)



Height - 50 ft



Width - 35 ft



Length - 25 ft



Power Plant - Consolidated Fusion 280 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(PRIMARY)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> +5 strike with all weapons



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER Large Lasers= <150>



Mega Damage: 8D4x10 + 40 MDRange: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (la)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (la)



Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



(ALT A)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> +5 strike with all weapons



ER Large Lasers= <150> (la)Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (la)Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (ra)Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



ER Large Lasers= <150> (ra)Mega Damage: 8D4x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



(ALT B)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> +5 strike with all weapons



LRM 15=<150> (la)



Mega Damage: 8D6 MD/missile



Range: 800 miles 20ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 1080 missile volleys



LRM 15=<150> (la)



Mega Damage: 8D6 MD/missile



Range: 800 miles 20ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 1080 missile volleys



LRM 15=<150> (ra)



Mega Damage: 8D6 MD/missile



Range: 800 miles 20ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 1080 missile volleys



LRM 15=<150> (ra)



Mega Damage: 8D6 MD/missile



Range: 800 miles 20ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 1080 missile volleys



LRM 15=<150> (ra)



Mega Damage: 8D6 MD/missile



Range: 800 miles 20ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 1080 missile volleys



LRM 15=<150> (ra)



Mega Damage: 8D6 MD/missile



Range: 800 miles 20ftr of impact site



Rate of Fire: volleys of 15 per melee



Payload: 1080 missile volleys



ER Medium Lasers= <100> (lt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (lt)



Mega Damage: 5D4x10 + 20 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



(ALT C)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> +5 strike with all weapons



AC/10=<100> (ra)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 400



AC/10=<100> (ra)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 400



AC/10=<100> (ra)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 400



Large Pulse Lasers=<150> (la)



Mega Damage: 9D6x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



Large Pulse Lasers=<150> (la)



Mega Damage: 9D6x10 + 40 MD



Range: 16000 feet



Rate of Fire: standard



Payload: unlimited



(ALTD)



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Targeting Computer= <100> +5 strike with all weapons



AC/10=<100> (la)



Mega Damage: 10d6x10



Range: 12000ft



Rate of Fire: standard



Payload: 400



ER Large Pulse Lasers=<300> (la)



Payload: unlimited



ER Large Pulse Lasers=<300> (ra)



ER Large Pulse Lasers=<300> (ra)



Model Type:



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head -



**Main Body (CT+RT+LT combined)-



Arm(2) - each



Legs(2) - each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass-



Speed:



Running:



Walking:



Leaping:



Height -



Width -



Length -



Power Plant -



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Model Type:



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head -



**Main Body (CT+RT+LT combined)-



Arm(2) - each



Legs(2) - each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass-



Speed:



Running:



Walking:



Leaping:



Height -



Width -



Length -



Power Plant -



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Model Type:



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head -



**Main Body (CT+RT+LT combined)-



Arm(2) - each



Legs(2) - each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass-



Speed:



Running:



Walking:



Leaping:



Height -



Width -



Length -



Power Plant -



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



(la)



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 20000 feet



Rate of Fire: standard



Payload: unlimited

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