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Battletech L.A.M. Battlemechs Converted to RIFTS



By Strider Kage in Rifts · Edit Doc · Delete



Battletech L.A.M. Battlemechs converted to rifts:-



(All battlemechs take ½ dmg from non battlemech weapons)



(all clan battlemechs take ¼ dmg from all non battlemech weapons & only ½ dmg from all innersphere battlemech weapons)



(all battlemechs have fire linked systems <means all like weapon systems fire at the same time, {example: all energy weapons fire at the same time or all missile weapons fire at the same time}>)



Model Type: PHX-HK2 Phoenix Hwak LAM



Armor Type- Ceres Metals Ferro-Fibrous Stealth Armor



Crew: 1-2



MDC by Location:



*Head -90



**Main Body (CT+RT+LT combined)- 790



Arm(2) - 80 each



Legs(2) - 270 each



Jump Jets (5)<ct/lt/lt/rt/rt>- 50 each



LAM Conversion Equipment- 100



Weapon Systems MDC –



Laser Anti-Missile System- 75



ER Medium Laser (LA)- 100



ER Medium Laser (RA)- 100



ER LRM-10 rack (RT)- 150



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 50 tons



Speed: can fly mach 1



Running: 80mph



Walking: 50 mph



Leaping: 50 ft, (500 ft with jet assisted leaps)



Height – 30 ft



Width – 10 ft



Length – 15 ft



Power Plant – Magna 250 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(2) Maxum Extended Range Medium Lasers



(1) Holly Extended Range LRM 10-rackBlazer Armor Overlay= '''(can only use for 1hr then must recharge for 30 mins)'''½ dmg from all missile weapons <equal to armor of mech>



Glazed Armor Overlay-='''(can only use for 1hr then must recharge for 30 mins)'''½ damage from all ballistic weapons <equal to armor of mech>



Blue Shield Overlay== '''(can only use for 1hr then must recharge for 30 mins)'''½ dmg from all energy weapons) <equal to armor of mech>



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Laser Anti-Missile System=<75>



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



Self Destruct System: 3D6 x 1,000 MD to a 1000 foot area.



ER Medium Lasers=



ER Medium Lasers=



ER LRM 10=<150> (Right Torso)



Mega Damage: 3d6 MD/missile



Range: 600 miles 40ftr of impact site



Rate of Fire: volleys of 10 per melee



Payload: 360 missile volleys



Model Type: STG-A5 Stinger LAM



Armor Type- Durallex Light Ferro-Fibrous Stealth Armor



Crew: 1-2



MDC by Location:



*Head -120



**Main Body (CT+RT+LT combined)- 440



Arm(2) – 110 each



Legs(2) - 170 each



Jump Jets (6)<lct/ct/lt/lt/rt/rt>- 50 each



LAM Conversion Equipment- 100



Weapon Systems MDC –



ER Medium Lasers (3)- 100 each



Laser Anti-Missile System (2)- 75 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 30 tons



Speed: can fly mach-1



Running: 90mph



Walking: 60mph



Leaping: 180 ft (1800ft with jet assisted leaps)



Height – 28 ft



Width - 6ft



Length - 11ft



Power Plant - 180 GM XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(3) Magna Extended Range Medium Lasers



Blazer Armor Overlay= '''(can only use for 1hr then must recharge for 30 mins)'''½ dmg from all missile weapons <equal to armor of mech>



Glazed Armor Overlay-='''(can only use for 1hr then must recharge for 30 mins)'''½ damage from all ballistic weapons <equal to armor of mech>



Blue Shield Overlay== '''(can only use for 1hr then must recharge for 30 mins)'''½ dmg from all energy weapons) <equal to armor of mech>



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ER Medium Lasers=



ER Medium Lasers=



ER Medium Lasers=



Laser Anti-Missile System= <75> (Head)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



Self Destruct System: 3D6 x 1,000 MD to a 1000 foot area.



Model Type: WSP-105 Wasp LAM



Class: battlemech



Chassis- Hellespont Type W Endosteel



Armor Type- Durallex Light Ferro-Fibrous Stealth Armor



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 440



Arm(2) - 110 each



Legs(2) - 170 each



Jump Jets (8)<lt/lt/rt/rt/ll/ll/rl/rl>- 50 each



LAM Conversion Equipment- 100



Weapon Systems MDC –



ER Meduim Laser- 100



ER Small Laser- 50



Laser Anti-Missile System- 75



ER SRM 2- 100



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 20 tons



Speed: can fly mach -1



Running: 90mph



Walking: 60 mph



Leaping: 180 ft (1800ft with jet assisted leap)



Height – 25 ft



Width - 7 ft



Length - 11 ft



Power Plant - 180 GM XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(1) Martell Extended medium Laser



(1) Martell Extended Range Small Laser



(1) Holly Extended Range SRM 2



Blazer Armor Overlay= '''(can only use for 1hr then must recharge for 30 mins) '''½ dmg from all missile weapons <equal to armor of mech>



Glazed Armor Overlay-='''(can only use for 1hr then must recharge for 30 mins)'''½ damage from all ballistic weapons <equal to armor of mech>



Blue Shield Overlay== '''(can only use for 1hr then must recharge for 30 mins)'''½ dmg from all energy weapons) <equal to armor of mech>



Stealth Armor System=<200>



Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Self Destruct System: 3D6 x 1,000 MD to a 1000 foot area.



Laser Anti-Missile System= <75> (Left Torso)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



ER Small Laser



ER Medium Lasers=



ER SRM = <100> (Center Torso)



Mega Damage: 1d4 md/missile



Range: 8 miles 20ftr of impact site



Rate of Fire: volleys of 2 per melee



Payload: 48 missile volleys



Model Type: TBT-PLR Trebuchet LAM



Class: battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew:



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)-



Arm(2) - 270 each



Legs(2) - 310 each



LAM Conversion Equipment- 100



Jump Jets (8)<lt/rt/ct/ll/rl>- 50 each



Weapon Systems MDC –



(5) LRM 5 +2t ammo each- 150 each



(3) ER Medium Laser- 100 each



Self Destruct t System: 3D6 x 1,00,0 MD to a 1000 foot area.



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and '''MECH will Self Destruct



Mass- 55



Speed: can fly mach-1



Running: 80 mph



Walking: 50 mph



Leaping: 80 ft (800ft with thruster assisted leaps)



Height - 30 ft



Width - 10 ft



Length - 15 ft



Power Plant - Magna 275 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(3) Magna Extended Range Medium Lasers



(5) Holly Extended Range LRM 5 rack



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



ER Medium Lasers= <100> (RA)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (RA)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (LL)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



LRM 5=<150> (RT)



Mega Damage: 2d6 MD/missile



Range: 200 miles 20ftr of impact site



Rate of Fire: volleys of 5 per melee



Payload: 90 missile volleys per launcher per ton of ammo



LRM 5=<150> (RT)



Mega Damage: 2d6 MD/missile



Range: 200 miles 20ftr of impact site



Rate of Fire: volleys of 5 per melee



Payload: 90 missile volleys per launcher per ton of ammo



LRM 5=<150> (RT)



Mega Damage: 2d6 MD/missile



Range: 200 miles 20ftr of impact site



Rate of Fire: volleys of 5 per melee



Payload: 90 missile volleys per launcher per ton of ammo



LRM 5=<150> (LA)



Mega Damage: 2d6 MD/missile



Range: 200 miles 20ftr of impact site Rate of Fire: volleys of 5 per melee



Payload: 90 missile volleys per launcher per ton of ammo



LRM 5=<150> (LA)



Mega Damage: 2d6 MD/missile



Range: 200 miles 20ftr of impact site



Rate of Fire: volleys of 5 per melee



Payload: 90 missile volleys per launcher per ton of ammo



Model Type: TME-83 Windlord LAM



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 900



Arm(2) - 250 each



Legs(2) - 350 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(1) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(1) ER Pulse Large Laser- 300



(1) ER SRM 4 +2t ammo- 100



(2) ER LRM 5 +2t ammo- 150 each



(3) ER Pulse Medium Lasers- 200 each



(10) Jump Jets- 60 each (2each <lt/rt/ct/ll/rl>)



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 55



Speed: fly mach-1



Running: 80 mph



Walking: 50 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant - TME 275 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(1) LightSpear Extended Range Pulse Large Laser



(1) Uppercut Extended Range Short Range Missile 4-Rack



(2) Gentle Breeze Extended Range Long Range Missile 5-rack



(3) ZapEmGood Extended Range Pulse Medium Lasers



(2) Knock out Laser Anti-Missile System



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= (head) <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay= <equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-= <equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> (head) Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> (head) Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> (head) Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> (head) +5 strike with all weapons



Laser Anti-Missile System=<75> (ct)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



E R Large Pulse Lasers=<300> (ra)



E R Medium Pulse Lasers=<200> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ct)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER LRM 5=<150> (lt)



Mega Damage: 2d6 MD/missile



Range: 400 miles 40ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER LRM 5=<150> (rt)



Mega Damage: 2d6 MD/missile



Range: 400 miles 40ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



ER SRM 4=<100> (ct)



Mega Damage: 2d4 MD/missile



Range: 12miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



Model Type: WSP-137F Fire Wasp II LAM



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 570



Arm(2) - 150 each



Legs(2) - 250 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(1) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(1) ER Pulse Medium Laser- 200



(1) ER SRM 2 +2t ammo- 100



(2) ER Flamer- 50 each



(10) Jump Jets-60 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 40



Speed: fly Mach-1



Running: 90 mph



Walking: 60 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant – Pitban 240 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Laser Anti-Missile System=<75>



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER SRM 2=<100>



Mega Damage: 1d4 md/missile



Range: 8 miles 20ftr of impact site



Rate of Fire: volleys of 2 per melee



Payload: 48 missile volleys



ER Flamer=<50>



Mega Damage: 4d4x10 md 10act fire damage



Range: 600ft



Rate of Fire: standard



Payload: unlimited



ER Flamer=<50>



Mega Damage: 4d4x10 md 10act fire damage



Range: 600ft



Rate of Fire: standard



Payload: unlimited



Model Type: WSP Super Wasp II LAM



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 660



Arm(2) - 180 each



Legs(2) - 290 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(1) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(1) Medium Pulse Laser- 100



(1) SRM 4 +2t ammo- 100



(10) Jump Jets- 60 each (2each <lt/rt/ct/ll/rl>)



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 45



Speed: fly mach-1



Running: 90 mph



Walking: 60 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant - GM 270 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Laser Anti-Missile System=<75>



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



SRM 4= <100> (ct)



Mega Damage: 2D4 MD /missileRange



: 3 miles 10ftr of impact site



Rate of Fire: volleys of 4 per melee



Payload: 96 missile volleys



Medium Pulse Lasers=<100> (ra)



Mega Damage: 5D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



Model Type: KLR-B1 Killer Bee LAM



Class: Battlemech



Chassis: Endo Steel



Armor: Standard



Crew: 1-2



MDC by Location:



*Head - 110



**Main Body (CT+RT+LT combined)- 410



Arm(2) - 130 each



Legs(2) - 180 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(1) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(2) ER Medium Laser- 100 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 30



Speed: fly Mach-1



Running: 120 mph



Walking: 90 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant - GM 210 Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Laser Anti-Missile System=<75>



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



ER Medium Lasers= <100> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



Model Type: KLR-B2 Killer Bee II LAM



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 530



Arm(2) - 160 each



Legs(2) - 220 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(1) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(2) ER Pulse MediumLaser- 200 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 30



Speed: fly Mach-1



Running: 120 mph



Walking: 90 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant - GM 210 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Laser Anti-Missile System=<75>



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Model Type: TLM-3a Steel Talon LAM



Class: Battlemech



Chassis: Standard



Armor: Standard



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 580



Arm(2) - 160 each



Legs(2) - 260 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(1) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(2) Large Laser- 75



(2) Medium Laser- 50



(1) SRM 4 +2t ammo- 100



(2) Small Laser- 25 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 45



Speed: fly mach-1



Running: 80 mph



Walking: 50 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant – VOX 225 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Laser Anti-Missile System=<75>



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



Large Lasers =<75> (ra)



Mega Damage: 8D4x10 + 40 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Large Lasers =<75> (la)



Mega Damage: 8D4x10 + 40 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Medium Lasers= <50> (head)



Mega Damage: 5D4x10 + 20 MD



Range: 3000 feet



Rate of Fire: standard



Payload: unlimited



Medium Lasers= <50> (head)



Mega Damage: 5D4x10 + 20 MD



Range: 3000 feet



Rate of Fire: standard



Payload: unlimited



Small Laser= <25> (lt)



Mega Damage: 3D4x10 + 10 MD



Range: 1000 feet



Rate of Fire: standard



Payload: unlimited



Small Laser= <25> (lt)



Mega Damage: 3D4x10 + 10 MD



Range: 1000 feet



Rate of Fire: standard



Payload: unlimited



SRM 4= <100> (rt)



Mega Damage: 2D4 MD /missileRange



: 3 miles 10ftr of impact site



Rate of Fire: volleys of 4 per melee



Payload: 96 missile volleys



Model Type: TLM-3b Steel Talon II LAM



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 700



Arm(2) - 200 each



Legs(2) - 300 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(1) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(2) ER Pulse Large Laser- 300 each



(2) ER Pulse Medium Laser- 200 each



(1) ER SRM 4 +2t ammo- 100



(4) ER Pulse Small Laser- 100 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 45



Speed: fly mach-1



Running: 80 mph



Walking: 50 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant – VOX 225 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Laser Anti-Missile System=<75>



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



E R Large Pulse Lasers=<300> (la)



E R Large Pulse Lasers=<300> (ra)



E R Medium Pulse Lasers=<200> (head)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (head)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER SRM 4=<100> (rt)



Mega Damage: 2d4 MD/missile



Range: 12miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



E R Small Pulse Laser= <100> (lt)



Mega Damage: 3D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (lt)



Mega Damage: 3D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (head)



Mega Damage: 3D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



E R Small Pulse Laser= <100> (head)



Mega Damage: 3D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



Model Type: SLD Fighter LAM



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 650



Arm(2) - 180 each



Legs(2) - 300 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(1) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(1) Medium Pulse Laser- 100



(2) ER Medium Laser- 100



(2) Medium Laser- 50



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 40



Speed: fly Mach-1



Running: 110 mph



Walking: 70 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant - XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Laser Anti-Missile System=<75>



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (ct)



Mega Damage: 5D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (lt)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (rt)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



Medium Lasers= <50> (la)



Mega Damage: 5D4x10 + 20 MD



Range: 3000 feet



Rate of Fire: standard



Payload: unlimited



Medium Lasers= <50> (ra)



Mega Damage: 5D4x10 + 20 MD



Range: 3000 feet



Rate of Fire: standard



Payload: unlimited



Model Type: Omni LAM



Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 640



Arm(2) - 180 each



Legs(2) - 300 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(1) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(PRIMARY)



(1) Medium Laser- 50



(2) Pulse Medium Laser-



(2) SRM 2 +2t ammo- 100 each



(ALT A)



(2) ER Medium Laser- 100 each



(2) ER Pulse Medium Laser- 200 each



(2) ER SRM 2 +t ammo each-100 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 40



Speed: fly mach-1



Running: 120 mph



Walking: 80 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant – VOX 280 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Artemis IV FCS=<100> + 10 to strike with all missile weapons when linked to a narc missile never misses



Laser Anti-Missile System=<75>



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



(PRIMARY)



SRM 2=<100> (lt)



Mega Damage: 1d4 MD/missile



Range: 4miles 10ftr of impact site



Rate of Fire: volley of 2 missiles



Pay load: 48 missile volleys



SRM 2=<100> (rt)



Mega Damage: 1d4 MD/missile



Range: 4miles 10ftr of impact site



Rate of Fire: volley of 2 missiles



Pay load: 48 missile volleys



Medium Lasers= <50> (head)



Mega Damage: 5D4x10 + 20 MD



Range: 3000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (la)



Mega Damage: 5D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



Medium Pulse Lasers=<100> (ra)



Mega Damage: 5D6x10 + 10 MD



Range: 4000 feet



Rate of Fire: standard



Payload: unlimited



(ALT A)



ER Medium Lasers= <100> (head)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



ER Medium Lasers= <100> (ct)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER SRM 2=<100> (lt)



Mega Damage: 1d4 md/missile



Range: 8 miles 20ftr of impact site



Rate of Fire: volleys of 2 per melee



Payload: 48 missile volleys



ER SRM 2=<100> (rt)



Mega Damage: 1d4 md/missile



Range: 8 miles 20ftr of impact site



Rate of Fire: volleys of 2 per melee



Payload: 48 missile volleys



Model Type: RVN-2 Raven II LAM



Class: Battlemech



Chassis: Hellspont Type R Endo Steel



Armor: Hellspont Lite Stealth Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 590



Arm(2) - 170 each



Legs(2) - 250 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(2) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(2) ER Pulse Medium Laser- 200 each



(2) ER SRM 6 +2t ammo each- 100 each



(1) TAG- 50



(1) Artemis IV FCS- 100



(1) Narc Missile Beacon- 200



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 40



Speed: fly Mach-1



Running: 80 mph



Walking: 50 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant – GM 200 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(2) Diverse Optics Type ER Pulse Medium Lasers



(2) Knock Out Laser Anti-Missile System



(2) Sian/Ceres Harpoon 6 ER SRM 6-rack



(1) Apple Churchill Beagle Active Probe



(1) Apple Churchill Blood Hound Active Probe



(1) Apple Churchill Guardian ECM Suite



(1) Apple Churchill Angel ECM Suite



(1) Apple Churchill 422x TAG TAG



(1) Apple Churchill Guiding Light NARC Missile Beacon



(1) Sure Shot Targeting Com[puter



(1) Ceres Artemis IV FCS



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Artemis IV FCS=<100> + 10 to strike with all missile weapons when linked to a narc missile never misses



TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Laser Anti-Missile System=<75> (head)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Narc Missile Beacon=<200> (la)



Mega Damage: 1 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



ER SRM 6=<100> (lt)



Mega Damage: 4d4 MD/missile



Range: 12 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 72 missile volleys per launcher per ton of ammo



ER SRM 6=<100> (rt)



Mega Damage: 4d4 MD/missile



Range: 12 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 72 missile volleys per launcher per ton of ammo



Model Type: RVN-1 Raven LAM



Class: Battlemech



Chassis: Hellspont Type R Standard



Armor: Hellspont Lite Stealth



Crew: 1-2



MDC by Location:



*Head - 110



**Main Body (CT+RT+LT combined)- 470



Arm(2) - 130 each



Legs(2) - 210 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(2) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(2) ER Medium Laser- 200 each



(2) SRM 6 +2t ammo each- 100 each



(1) TAG- 50



(1) Artemis IV FCS- 100



(1) Narc Missile Beacon- 200



(10) Jump Jets- 60 each (2each<lt/rt/ct/ll/rl>)



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 40



Speed: fly Mach-1



Running: 80 mph



Walking: 50 mph



Leaping: 180 ft (1800 ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant – GM 200 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



(2) Diverse Optics Type ER Medium Lasers



(2) Knock Out Laser Anti-Missile System



(2) Sian/Ceres Harpoon 6 SRM 6-rack



(1) Apple Churchill Beagle Active Probe



(1) Apple Churchill Blood Hound Active Probe



(1) Apple Churchill Guardian ECM Suite



(1) Apple Churchill Angel ECM Suite



(1) Apple Churchill 422x TAG TAG



(1) Apple Churchill Guiding Light NARC Missile Beacon



(1) Sure Shot Targeting Com[puter



(1) Ceres Artemis IV FCS



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Artemis IV FCS=<100> + 10 to strike with all missile weapons when linked to a narc missile never misses



TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Laser Anti-Missile System=<75> (head)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<100> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Lasers=<100> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



Narc Missile Beacon=<200> (la)



Mega Damage: 1 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



SRM 6=<100> (lt)



Mega Damage: 4d4 MD/missile



Range: 6miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



ER SRM 6=<100> (rt)



Mega Damage: 4d4 MD/missile



Range: 6 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 144 missile volleys



Model Type: BVM WHR-30K Warhammer LAM



Class: Battlemech



Chassis: EndoSteel Composite



Armor: Ferro-Fibrous Composite



Crew: 1-2



MDC by Location:



*Head -



**Main Body (CT+RT+LT combined)-



Arm(2) - each



Legs(2) - each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



LAM Conversion Equipment- 100



(2) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(1) TAG- 50



(1) Artemis IV FCS- 100



(1) Narc Missile Beacon- 200



(1) ER SRM6 +4t ammo- 100



(10) Improved Jump Jets- 100 each (2 each <lt/rt/ct/ll/rl>)



(4) ER PPC- 200 each



(2) ER Flammer- 50 each



(4) Machine Gun +6t ammo each- 25 each



(5) ER Pulse Medium Laser- 200 each



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the Mech '''Will''' Self Destruct



Mass- 55



Speed: fly Mach-1



Running: 100 mph



Walking: 60 mph



Leaping: 240 ft/(720 ft in LAM mode) (2400 ft/(7200 ft in LAM mode) with thruster assisted leaps)



Height - 50 ft



Width - 25 ft



Length - 20 ft



Power Plant – GM 275 XxL Fusion/w SuperCharger



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Artemis IV FCS=<100> + 10 to strike with all missile weapons when linked to a narc missile never misses



TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Laser Anti-Missile System=<75> (head)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



ER PPC=<200> (la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200> (la)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



E R Medium Pulse Lasers=<200> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ra)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (lt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (rt)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<200> (ct)



Mega Damage: 6D6x10 + 10 MD



Range: 12000 feet



Rate of Fire: standard



Payload: unlimited



Machine Gun=<25> (lt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:600



Machine Gun=<25> (lt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:600



Machine Gun=<25> (rt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:600



Machine Gun=<25> (rt)



Mega Damage: 2d6x10



Range: 2000 ft



Rate of Fire: standard



Payload:600



ER Flamer=<50> (rl)



Mega Damage: 4d4x10 md 10act fire damage



Range: 1200ft



Rate of Fire: standard



Payload: unlimited



ER Flamer=<50> (ll)



Mega Damage: 4d4x10 md 10act fire damage



Range: 1200ft



Rate of Fire: standard



Payload: unlimited



ER SRM 6=<100> (rt)



Mega Damage: 6d4 MD/missile



Range: 24 miles 20ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 360 missile volleys



Model Type: TME_40 Space Hawk LAM Class: Battlemech



Chassis: Endo Steel



Armor: Ferro-Fibrous



Crew: 1-2



MDC by Location:



*Head - 120



**Main Body (CT+RT+LT combined)- 690



Arm(2) - 220 each



Legs(2) - 280 each



Weapon Systems MDC –



Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.



(2) Laser Anti-Missile System- 75



(1) Beagle Active Probe- 100



(1) Blood Hound Active Probe- 100



(1) Guardian ECM Suite- 100



(1) Angel ECM Suite- 100



(1) TAG- 100



(1) Targeting Computer- 100



(1) TAG- 50



(1) Artemis IV FCS- 100



(1) Narc Missile Beacon- 200



(10) Jump Jets- 60 each (2each<lt/rt/ct/ll/rl>)



(1) Narc Missile Beacon- 200



(1) ER Medium Laser- 100



(1) ER Pulse Medium Laser- 100



(1) ER PPC- 200



(1) ER LRM 5 +2t ammo- 150



*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike



**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected



Mass- 55



Speed: fly mach-1



Running: 120 mph



Walking: 90 mph



Leaping: 150 ft (1500ft with thruster assisted leaps)



Height - 30 ft



Width - 15 ft



Length - 10 ft



Power Plant - TME 275 XL Fusion



Physical Strength - equal to a PS of 60



Cargo - minimal for personal effects



Cost - 30 million credits for a brand new mech



Weapon Systems:



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Beagle Active Probe= <100> (head) 10mile range, Detects shut down and camouflaged units



Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons



Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons



Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons



Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again



Gaurdian ECM Suite=<100> (head) Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with missiles



Angel ECM Suite=<100> (head) Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles



Bloodhound Active Probe= <100> (head) Scans all active mechs in a 10mile radius will miss those camouflaged and shutdown



Targeting Computer= <100> +5 strike with all weapons



Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons when linked to a narc missile never misses



TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys



Laser Anti-Missile System=<75> (head)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



Laser Anti-Missile System=<75> (ct)



Mega Damage: 3d6



Range: 12000ft



Rate of fire: standard



Payload: unlimited



ER PPC=<200> (ra)



Mega Damage: 16d20x10 +60



Range: 80000ft



Rate of Fire: standard



Payload : unlimited



Narc Missile Beacon=<200> (ct)



Mega Damage: 1 per missile



Range: equal to missile launcher type used



Rate of fire: standard



Payload: equal to missile launcher type used



(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )



E R Medium Lasers=<100> (al)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



E R Medium Pulse Lasers=<100> (la)



Mega Damage: 6D6x10 + 10 MD



Range: 6000 feet



Rate of Fire: standard



Payload: unlimited



ER LRM 5=<150> (lt)



Mega Damage: 4d6 MD/missile



Range: 800 miles 40ftr of impact site



Rate of Fire: volleys of 6 per melee



Payload: 180 missile volleys



Mega Damage: 9D6x10 + 40 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



Mega Damage: 9D6x10 + 40 MD



Range: 10000 feet



Rate of Fire: standard



Payload: unlimited



<100> (Right Torso)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



= <50> (Head)



Mega Damage: 3D4x10 + 10 MD



Range: 3000 feet



Rate of Fire: standard



Payload: unlimited



<100> (Left Arm)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



<100> (Right Arm)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



<100> (Head)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



Class: battlemech



Chassis- Earthwerks STG Light Endo-Steel



<100> (Right Arm)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



<100> (Left Arm)



Mega Damage: 5D4x10 + 20 MD



Range: 5000 feet



Rate of Fire: standard



Payload: unlimited



Class: battlemech



Chassis- Ceres IV Endo Steel

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