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Cougar
Cougar 1








Model Type: Cougar

Class: battlemech

Chassis: Endo Steel

Armor: Ferro-Fibrous

Crew: 1-2

MDC by Location:

*Head: 110

**Main Body (CT+RT+LT combined): 550

Arm (2): 170 each

Legs (2): 200 each


Weapon Systems MDC:

Self-Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.


(PRIMARY)

(1) Active Probe- 100

(1) ECM Suite- 100

(1) Targeting Computer- 100

(1) Artemis IV FCS- 100

(1) NACR Missile Beacon +2t ammo each- 200

(2) ER Large Pulse Laser- 300

(2) ER LRM 10 +2t ammo each- 150

(2) Laser Anti-Missile System- 75 each


(ALT A)

(1) Targeting Computer- 100

(1) Artemis IV FCS- 100

(1) NACR Missile Beacon +2t ammo each- 200

(1) Active Probe- 100

(2) ER LRM 20 +2tammo each- 150

(2) ER Medium Laser- 100

(1) Small Pulse Laser- 50


(ALT B)

(1) Active Probe- 100

(1) Targeting Computer- 100

(2) ER PPC- 200 each


(ALT C)

(1) Active Probe- 100

(1) ECM Suite- 100

(1) Targeting Computer- 100

(6) ER Medium Laser- 100 each

(1) Gauss rifle +2t ammo- 200


(ALT D)

(1) Active Probe- 100

(1) Targeting Computer- 100

(1) NARC missile Beacon +2t ammo- 200

(2) ER SRM 4 +2t ammo- 100 each

(2) AC/10 +2t ammo- 100 each

(2) ER Large Laser – 150 each


(ALT E)

(1) Active Probe- 100

(1) ECM Suite- 100

(1) Targeting Computer- 100

(2) ER PPC- 200 each

(2) Laser Anti-Missile System- 75 each

(5) Jump Jets- 75 each


*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike

**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected

Mass: 35 Tons

Speed:

Running: 80 mph

Walking: 50 mph

Leaping: 0 / 100 feet (ALT E) only

Height - 30 feet

Width - 16 feet

Length - 15 feet

Power Plant: 175XL Fusion

Physical Strength: equal to a PS of 60

Cargo: minimal for personal effects

Cost: 30 million credits for a brand new mech


Weapon Systems:


(PRIMARY)

Blazer Armor Overlay:<equal to armor of mech> ½ damage from all missile weapons

Glazed Armor Overlay: <equal to armor of mech> ½ damage from all ballistic weapons

Blue Shield Overlay: <equal to armor of mech> ½ damage from all energy weapons

Stealth Armor System:<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again

T.A.G.:<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys

E.C.M. Suite: <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles

Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units

Targeting Computer= <100> (rt)+5 strike with all weapons

Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses Laser Anti-Missile System=<75> (head)Mega Damage: 6d6

Range: 24000ft

Rate of fire: standard

Payload: unlimited

ER LRM 10=<150>(rt)

Mega Damage: 3d6 MD/missile

Range: 600 miles 40ftr of impact site

Rate of Fire: volleys of 10 per melee

Payload: 360 missile volleys

ER LRM 10=<150>(lt)

Mega Damage: 3d6 MD/missile

Range: 600 miles 40ftr of impact site

Rate of Fire: volleys of 10 per melee

Payload: 360 missile volleys

ER LRM 10=<150>(lt)Mega Damage: 3d6 MD/missile

Range: 600 miles 40ftr of impact site

Rate of Fire: volleys of 10 per melee

Payload: 360 missile volleys

E R Large Pulse Lasers=<300> (ra)

Mega Damage: 9D6x10 + 40 MD

Range: 20000 feet Rate of Fire: standard

Payload: unlimited

E R Large Pulse Lasers=<300> (la)

Mega Damage: 9D6x10 + 40 MD

Range: 20000 feet Rate of Fire: standard

Payload: unlimited

Narc Missile Beacon=<200> (ct)_

Mega Damage: 2 per missile

Range: equal to missile launcher type used

Rate of fire: standard

Payload: equal to missile launcher type used

(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )


(ALT A)

Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units

Targeting Computer= <100> (rt)+5 strike with all weapons

Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses

ER LRM 20=<150>(rt)

Mega Damage: 5D6 MD/missile

Range: 1600 miles 40ftr of impact site

Rate of Fire: volleys of 20 per melee

Payload: 720 missile volleys

ER LRM 20=<150>(lt)

Mega Damage: 5D6 MD/missile

Range: 1600 miles 40ftr of impact site

Rate of Fire: volleys of 20 per melee

Payload: 720 missile volleys

Narc Missile Beacon=<200> (ct)_

Mega Damage: 2 per missile

Range: equal to missile launcher type used

Rate of fire: standard

Payload: equal to missile launcher type used

(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )

ER Medium Lasers= <100> (la)

Mega Damage: 5D4x10 + 20 MD

Range: 10000 feet

Rate of Fire: standard

Payload: unlimited

ER Medium Lasers= <100> (ra)

Mega Damage: 5D4x10 + 20 MD

Range: 10000 feet Rate of Fire: standard

Payload: unlimited

Small Pulse Laser= <50>

Mega Damage: 3D6x10 + 10 MD

Range: 4000 feet

Rate of Fire: standard

Payload: unlimited


(ALT B)

Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units

Targeting Computer= <100> (rt)+5 strike with all weapons

Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses

ER PPC=<200> (la)

Mega Damage: 16d20x10 +60

Range: 80000ft

Rate of Fire: standard

Payload : unlimited

ER PPC=<200> (ra)

Mega Damage: 16d20x10 +60

Range: 80000ft

Rate of Fire: standard

Payload : unlimited


(ALT C)


Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units

Targeting Computer= <100> (rt)+5 strike with all weapons

ER Medium Lasers= <100> (h)

Mega Damage: 5D4x10 + 20 MD

Range: 10000 feet

Rate of Fire: standard

Payload: unlimited

ER Medium Lasers= <100> (rt)

Mega Damage: 5D4x10 + 20 MD

Range: 10000 feet

Rate of Fire: standard

Payload: unlimited

ER Medium Lasers= <100> (lt)

Mega Damage: 5D4x10 + 20 MD

Range: 10000 feet

Rate of Fire: standard

Payload: unlimited

ER Medium Lasers= <100> (la)

Mega Damage: 5D4x10 + 20 MD

Range: 10000 feet

Rate of Fire: standard

Payload: unlimited

ER Medium Lasers= <100> (ra)

Mega Damage: 5D4x10 + 20 MD

Range: 10000 feet

Rate of Fire: standard

Payload: unlimited

Gauss Rifle=<200>

Mega Damage: 10d10x10 +30

Range: 40000ft 20ftr of impact site

Rate of Fire: standard

Payload: 160


(ALT D)

Narc Missile Beacon=<200> (ct)_

Mega Damage: 2 per missile

Range: equal to missile launcher type used

Rate of fire: standard

Payload: equal to missile launcher type used

(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )

Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units

Targeting Computer= <100> (rt)+5 strike with all weapons

Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses

Narc Missile Beacon=<200> (ct)_

Mega Damage: 2 per missile

Range: equal to missile launcher type used

Rate of fire: standard

Payload: equal to missile launcher type used

(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )

ER SRM 4=<100> (rt)

Mega Damage: 4d4 MD/missile

Range: 24miles 20ftr of impact site

Rate of Fire: volleys of 6 per melee

Payload: 96 missile volleys

ER SRM 4=<100> (lt)

Mega Damage: 4d4 MD/missile

Range: 24miles 20ftr of impact site

Rate of Fire: volleys of 6 per melee

Payload: 96 missile volleys

AC/10=<100> (la)

Mega Damage: 10d6x10

Range: 12000ft

Rate of Fire: standard

Payload: 200

AC/10=<100> (ra)

Mega Damage: 10d6x10

Range: 12000ft

Rate of Fire: standard

Payload: 200

ER Large Lasers= <150> (la)

Mega Damage: 8D4x10 + 40 MD

Range: 16000 feet

Rate of Fire: standard

Payload: unlimited

ER Large Lasers= <150> (ra)

Mega Damage: 8D4x10 + 40 MD

Range: 16000 feet

Rate of Fire: standard

Payload: unlimited


(ALT E)

Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons

Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons

Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons

Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again

TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys

ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles

Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units

Targeting Computer= <100> (rt)+5 strike with all weapons

Laser Anti-Missile System=<75> (head)

Mega Damage: 6d6

Range: 24000ft

Rate of fire: standard

Payload: unlimited

Laser Anti-Missile System=<75> (ct)

Mega Damage: 6d6

Range: 24000ft

Rate of fire: standard

Payload: unlimited

ER PPC=<200> (la)

Mega Damage: 16d20x10 +60

Range: 80000ft

Rate of Fire: standard

Payload : unlimited

ER PPC=<200> (ra)

Mega Damage: 16d20x10 +60

Range: 80000ft

Rate of Fire: standard

Payload : unlimited

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