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Elemental Sword Master OCCEdit

(Version 1.01 - Last Modified: 01/26/2006)Edit

There is beauty in the four natural elements of the world. Warlocks see this beauty and the magical power that comes from it and they have established a link with the elements that have granted them the permanent friendship of the elementals and the ability to cast powerful spells. However, Warlocks are not the only ones that have a connection to the elements. Another such group is the Elemental Sword Masters. The sword masters have the same deep respect and link to the elements, but instead of using the link to power spells and the ability to summon powerful elementals, the sword masters focuses the raw power of the elements into honing the combat skills with a sword.



Elemental Sword Masters often establish a deep connection with a single element, but, like Warlocks, they can connect with several elements at the cost of some power. In the case of the sword masters, they lose access to the most powerful abilities in a given element, but gain access to the abilities of these other elements. Unfortunately, while the sword masters are attuned to the elements and are sensitive to them, they do not have the guaranteed friendship with elementals that Warlocks possess. It is possible for a sword master to gain the friendship of an elemental or several elementals, but it must be earned instead of simply assumed, as is the case with Warlocks.



Elemental Sword Masters are not an organized group, and as with Warlocks, they can be found anywhere. However, most Elemental Sword Masters can be found with powerful Warlocks functioning as bodyguards. The sword masters provide a specialized brawn to the Warlock's brain and due to their already deep connection with the elements, they can truly appreciate the motivations of a Warlock. Elemental Sword Masters are commonly found on the outskirts of civilization, where they have ready access to high-quality swords and the professional training that they require to master their fighting technique, but they are close enough to the wilderness and to the untamed elements.






O.C.C. Abilities:Edit

  1. Elemental Specialization


An Elemental Sword Master begins at zero level in each of the elements and at each level of experience, including the first level, the sword master can improve his level in one of the areas by one. This means that it is impossible for a sword master to reach 15th level of experience in one element and take any levels in another element. Each element has three types of bonuses, basic, intermediate, and advanced, and there are six special abilities that become available as more levels are taken in a single element. The basic bonus can be selected at level one and above, the intermediate bonus can only be selected at level six and above, and the advanced bonus can only be selected at level eleven and above. To select one of the special powers, the Sword Master must meet the level requirement in that element. For example, to select Summon Air Kami, the Sword Master must have at least nine levels in the air element, but that power can be selected at any level after the requirement is met. When each new level is gained, the Elemental Sword Master first chooses which element to gain a level in and then chooses whether to take one of the bonuses of that element or to select an ability from that element.


    • Air Element:

The element of movement and speed, the element of air is focused on improving the Sword Master's deftness and the speed of his attacks. The basic bonus is +2 to Spd attribute, the intermediate bonus is +1 to initiative, and the advanced bonus is +1 attack per melee with the elemental sword. The level 1 ability is Flight, the level 3 ability is Flurry of Attacks, the level 6 ability is Concealment, the level 9 ability is Summon Air Kami, the level 12 ability is Presence Sense, and the level 15 ability is the Ultimate Sword of Air. See Elemental Sword Abilities for more details on the abilities of this element.

    • Earth Element:

The element of strength and endurance, the element of earth is focused on will power and hurting the enemy. The basic bonus is +1 to damage with the elemental sword, the intermediate bonus is +2D6+6 S.D.C., and the advanced bonus is +2 to PS and PE attribute. The level 1 ability is Penetrate Armor, the level 3 ability is Strength of the Earth, the level 6 ability is Stone Armor, the level 9 ability is Summon Earth Kami, the level 12 ability is Will of the Earth, and the level 15 ability is the Ultimate Sword of Earth. See Elemental Sword Abilities for more details on the abilities of this element.

    • Fire Element:

The element of fire and pain, the element of fire is focused on hurting the enemy and making every hit count. The basic bonus is +1 fire damage with the elemental sword, the intermediate bonus is +1D6 Hit Points, and the advanced bonus is +1D6 fire damage with the elemental sword. The level 1 ability is Fire Bolt, the level 3 ability is Channel Life, the level 6 ability is Flame Strike, the level 9 ability is Summon Fire Kami, the level 12 ability is True Strike, and the level 15 ability is the Ultimate Sword of Fire. See Elemental Sword Abilities for more details on the abilities of this element.

    • Water Element:

The element of ice and agility, the element of water is focused on combat ability and healing. The basic bonus is +1 to parry with the elemental sword, the intermediate bonus is +1 to strike with the elemental sword, and the advanced bonus is +2 to PP attribute and +1 to auto-dodge, if the sword master does not already have auto-dodge, then it is automatically gained after the first time the advanced bonus is selected. The level 1 ability is Healing Touch, the level 3 ability is Adaptable Defense, the level 6 ability is Purifying Touch, the level 9 ability is Summon Water Kami, the level 12 ability is Adaptable Offense, and the level 15 ability is the Ultimate Sword of Water. See Elemental Sword Abilities for more details on the abilities of this element.





  1. Elemental Sword


As part of their training, the Elemental Sword Master is trained in wield a special sword of their choice, referred to as the elemental sword. This weapon is enchanted as part of the training the Sword Master receives and it considered a magical weapon. The blade of the sword also changes colour to match the element that the sword master has the most levels in or the colour of their choice from the elements that are tied for the most levels. The colour of the Air Element is white, the colour of the fire element is red or orange, the colour of the earth element is brown or green, and the colour of the water element is blue. The Sword Master can choose to train in any type of sword and it often reflects the element that the sword master has chosen, such as a large, heavy sword for the Earth element or a light, quick sword for the air or water elements.



If an Elemental Sword Master's sword is ever stolen, destroyed, or retired by the sword master, a new sword can be transformed into an elemental sword, but the ritual to enchant the new sword requires 1 full day (8 hours per day) and 100 gold pieces of material per level of the sword master. For example, an 8th level sword master would require 8 uninterrupted days and 800 gold pieces to complete the ritual of creating a new elemental sword. Until the ritual has been completed, the sword master cannot use any of the abilities that are channeled through the elemental sword, such as Flurry of Attacks or Adaptive Offense, but the abilities that do not require the sword, such as Flight, Flame Strike, and the summoning abilities can still be used. The new sword must be of the same type as the sword master's first sword, but it can be of better or worse quality, and can even already be magical or a rune weapon before becoming an elemental sword.






  1. Elemental Sword Masters & Armor


Although any type of armor may be used, Sword Masters usually lean strongly toward lighter armor so their mobility is unrestricted, except for the Earth Sword Masters, who prefer heavy armor. Sword Masters suffers the usual penalties for wearing armor: -5% to prowl, swim, and climb in light armor, -10% to prowl, swim, or climb in chain or scale mail and half suits, and -15% to prowl and -20% to climb / scale walls or swim in full splint or plate armor. Wearing armor has no effect on an Elemental Sword Master's Abilities.






  1. Permanent P.P.E. Base


The Elemental Sword Master begins with a low amount of PPE compared to a real spell caster. Sword masters receive 4D6 PPE plus their PE attribute x2 at first level and an additional +2D6 per level of experience.






Attribute Requirements:Edit

  • IQ of 8 and PP of 12.





O.C.C. Skills:Edit

  • Language: Native Tongue (at 98%)
  • Language: Two of choice (+5%)
  • Athletics (General)
  • Math: Basic (+5%)
  • Lore: Demons & Monsters (+10%)
  • Wilderness Survival (+15%)
  • W.P.: Sword
  • Hand-to-Hand Combat: Expert (Hand-to-Hand combat can be improved to Matiral Arts at the cost of two OCC Related Skill, but this can only be done at first level)





O.C.C. Related Skills:Edit

  • Select five other skills. Select one additional skill at level 4, 8, 12, and 15. All new skills start at a level one proficiency.
  • Communications: Any
  • Domestic: Any (+5%)
  • Espionage: Detect Ambush and Detect Concealment & Traps only
  • Horsemanship: General or Exotic only
  • Medical: None
  • Military: Any (+10%)
  • Physical: Any (+5% where applicable)
  • Rogue: None
  • Science: None
  • Technical: Any (+10%)
  • W.P.: Any
  • Wilderness: Any (+5%)





Secondary Skills:Edit

  • The Elemental Sword Master can select four secondary skills from the list of available skill categories at level one and an additional two skills at levels 3, 5, 8, 12, and 15. Secondary skills do not receive any bonuses listed above and all new skills start at level one proficiency.





Standard Equipment:Edit

  • Weapons: Starts with a sword of any type of excellent quality, a knife, a short bow, quiver with 24 arrows; all weapons other then the sword are of basic quality.
  • Armor: A suit of Studded Leather Armor (AR of 13, S.D.C. of 38).
  • Other: Two sets of traveling clothes, hooded cape or cloak, boots, a pair of gloves, a belt, a backpack, a medium-sized to large purse / satchel, two small sacks, a water skin, 30' (9.1 m) of rope, and a tinder box.





Money:Edit

  • The character starts with 150 in gold. Additional money will come from services rendered and/or the acquisition of booty. Like most Men-at-Arms, an Elemental Sword Master is usually hired as a mercenary and can work closely with wizard, warriors, and especially warlocks.





Experience Table:Edit

Level:

XP Range:

1

0000 - 2100

2

2101 - 4200

3

4201 - 8440

4

8441 - 17,480

5

17,481 - 25,500

6

25,501 - 35,800

7

35,801 - 51,000

8

51,001 - 71,200

9

71,201 - 96,400

10

96,401 - 131,600

11

131,601 - 181,800

12

181,801 - 232,000

13

232,001 - 290,200

14

290,201 - 350,400

15

350,401 - 412,600




Elemental Sword AbilitiesEdit

(Version 1.00 - Last Modified: 01/10/2006)Edit










IntroductionEdit

The Elemental Sword Master can specialize in any of the five major elements: air, earth, fire, void, and water. However, it is difficult to specialize in more then one element, and taking even one level in a second element prevents the Sword Master from taking the ultimate power of any element. Each element has six powers that can be taken after reaching a specific number of levels in that element, but none of these abilities need to be taken, instead the Sword Master can take a bonus that is unique to that element.






Air Element AbilitiesEdit

FlightEdit

  • Requires: Level 1 Air Element
  • Duration: 1 minute per level of experience
  • P.P.E.: 5
  • Description: The Sword Master gains a flying Spd attribute of 1D4x10 +5 per level of experience.


Flurry of AttacksEdit

  • Requires: Level 3 Air Element
  • Duration: 1 melee round per level of experience
  • P.P.E.: 10
  • Description: The Sword Master gains +1 attack per melee at levels 3, 7, 11, and 15. These extra attacks must be used to attack with the elemental sword or to activate another Elemental Sword Master ability.


ConcealmentEdit

  • Requires: Level 6 Air Element
  • Duration: 10 minutes per level of experience
  • P.P.E.: 10
  • Description: The Sword Master receives a bonus of +10% per level of experience to Prowl if they already have the skill or they receive the Prowl skill with a bonus of +40% if they don't already have it and while this power is active, the Sword Master leaves no tracks no matter what they are moving over or through.


Summon Air KamiEdit

  • Requires: Level 9 Air Element
  • Duration: 1 hour per level of experience
  • P.P.E.: 40
  • Description: The Sword Master can summon a minor air elemental that will serve the sword master in any way it can, similar to how a Warlock can summon an elemental.


Presence SenseEdit

  • Requires: Level 12 Air Element
  • Duration: Permanent
  • P.P.E.: None
  • Description: While wielding the elemental sword, the following spells are active on the Sword Master: Detect Concealment, See the Invisible, See Wards, See Aura, Sense Dimensional Anomalies, Sense Traps, Sense Magic, and Sense Evil.


Ultimate Sword of AirEdit

  • Requires: Level 15 Air Element
  • Duration: Permanent
  • P.P.E.: None
  • Description: When the elemental sword is drawn by the Sword Master, the blade of the sword is replaced with a swirling mist that is still shaped like the original blade. While holding the elemental sword, the Sword Master gains a bonus of +20 to Spd attribute and +3 attacks per melee, the Sword Master always succeeds any initiative roll and always acts first every melee round. In addition, as long as the Sword Master wields the elemental sword, he can activate the spell Invisibility: Simple at will.





Earth Element AbilitiesEdit

Penetrate ArmorEdit

  • Requires: Level 1 Earth Element
  • Duration: Instant
  • P.P.E.: 2
  • Description: This ability can be used the instant before the Sword Master rolls to strike a target and does not require any melee attacks to activate. Once used, if the target of the attack does not avoid it, the attack automatically bypasses the target's worn armor or natural armor. If the Sword Master fails to hit the target, the PPE used to activate this ability is wasted.


Strength of the EarthEdit

  • Requires: Level 3 Earth Element
  • Duration: 1 melee round per level of experience
  • P.P.E.: 10
  • Description: The Sword Master gains a bonus of +5 to PS attribute with an additional bonus of +1 to PS per level of experience.


Stone ArmorEdit

  • Requires: Level 6 Earth Element
  • Duration: 1 minute per level of experience
  • P.P.E.: 15
  • Description: The Sword Master skin becomes gray and tough, this gives the Sword Master +140 S.D.C. and +10 S.D.C. per level of experience, starting at level 10. This ability cannot be activated more then once per hour.


Summon Earth KamiEdit

  • Requires: Level 9 Earth Element
  • Duration: 1 hour per level of experience
  • P.P.E.: 40
  • Description: The Sword Master can summon a minor earth elemental that will serve the sword master in any way it can, similar to how a Warlock can summon an elemental.


Will of the EarthEdit

  • Requires: Level 12 Earth Element
  • Duration: Permanent
  • P.P.E.: None
  • Description: While wielding the elemental sword, the Sword Master is immune to mind control, possession, awe factor, and horror factor and gains +8 to save vs. psionics.


Ultimate Sword of EarthEdit

  • Requires: Level 15 Earth Element
  • Duration: Permanent
  • P.P.E.: None
  • Description: When the elemental sword is drawn by the Sword Master, the blade of the sword is replaced with a jagged and pitted cut of sharp rock shaped like the original blade. While holding the elemental sword, the Sword Master's strength becomes supernatural, and he gains a natural armor rating of 15, and all non-magical attacks inflict only half damage.





Fire Element AbilitiesEdit

Fire BoltEdit

  • Requires: Level 1 Fire Element
  • Range: 50' (15.4 m) per level of experience
  • Duration: Instant
  • Saving Throw: Dodge roll of 18 or higher
  • P.P.E.: 5
  • Description: The Sword Master can fire a bolt of magical fire that will inflict damage when it hits the target. When it hits, Fire Bolt inflicts 2D6 points of fire damage and +1 point of fire damage per level of experience.


Channel LifeEdit

  • Requires: Level 3 Fire Element
  • Duration: Instant
  • P.P.E.: 2
  • Description: This ability can be used the instant before the Sword Master rolls to strike a target and does not require any melee attacks to activate. Once activated, the Sword Masters selects an amount of hit points to channel into this ability and for every hit point channeled, the attack inflicts +1 point of damage. This increases to +2 points of damage per channeled hit point at level 9 and +3 points of damage per channeled hit point at level 15. If the Sword Master fails to hit the target, the PPE used to activate this ability and the channeled hit points are wasted.


Flame StrikeEdit

  • Requires: Level 6 Fire Element
  • Range: 100' (30.5 m) per level of experience
  • Duration: Instant
  • Saving Throw: Dodge roll of 22 or higher
  • P.P.E.: 15
  • Description: The Sword Master can fire a powerful burst of magical fire that will inflict damage when it hits the target. When it hits, Fire Bolt inflicts 1D6 point of fire damage per level of experience.


Summon Fire KamiEdit

  • Requires: Level 9 Fire Element
  • Duration: 1 hour per level of experience
  • P.P.E.: 40
  • Description: The Sword Master can summon a minor fire elemental that will serve the sword master in any way it can, similar to how a Warlock can summon an elemental.


True StrikeEdit

  • Requires: Level 12 Fire Element
  • Duration: Instant
  • P.P.E.: 7
  • Description: This ability can be used the instant before Sword Master rolls to strike a target and does not require any melee attacks to activate. Once used, the Sword Master does not need to roll to strike, instead he automatically hits. While the target can attempt to dodge, parry, or use other defense maneuvers, they will always fail, no matter what the target rolls.


Ultimate Sword of FireEdit

  • Requires: Level 15 Fire Element
  • Duration: Permanent
  • P.P.E.: None
  • Description: When the elemental sword is drawn by the Sword Master, the blade of the sword is replaced with a burning red flame shaped like the original blade. While holding the elemental sword, the Sword Master is surrounded by bright red flames that cause 2D6 points of fire damage each time the wielder is hit by a melee-ranged weapons to the attacker. In addition, all damage caused by the sword becomes magical fire damage and the sword can hit targets up to 10' away from the Sword Master as a normal melee attack.





Water Element AbilitiesEdit

Healing TouchEdit

  • Requires: Level 1 Water Element
  • Range: Touch
  • Duration: Instant
  • P.P.E.: 3
  • Description: The target of this ability is instantly healed 2D6 points of damage with an additional +1 per level of experience.


Adaptable DefenseEdit

  • Requires: Level 3 Water Element
  • Duration: 1 melee round per level of experience
  • P.P.E.: 10
  • Description: While this ability is active, the Sword Master selects a single target and each time that target attacks the Sword Master, the Sword Master gains a cumulative +1 bonus to all defense combat maneuvers, such as dodge and parry, against that target. The Sword Master can select a new target for this ability by using a melee attack, but all bonuses are reset, even if the ability is moved back to someone who was targeted previously with the ability.


Purifying TouchEdit

  • Requires: Level 6 Water Element
  • Range: Touch
  • Duration: Instant
  • P.P.E.: 15
  • Description: The target of this ability is instantly healed 4D6 points of damage and all poisons and diseases, both normal and magical, affecting the target are instantly cured. In addition, the target is immune to normal and magical poisons and disease for an additional 1 day per level of experience.


Summon Water KamiEdit

  • Requires: Level 9 Water Element
  • Duration: 1 hour per level of experience
  • P.P.E.: 40
  • Description: The Sword Master can summon a minor water elemental that will serve the sword master in any way it can, similar to how a Warlock can summon an elemental.


Adaptable OffenseEdit

  • Requires: Level 12 Water Element
  • Duration: 1 melee round per level of experience
  • P.P.E.: 20
  • Description: While this ability is active, the Sword Master selects a single target and each time the Sword Master attacks that that target, the Sword Master gains a cumulative +1 bonus to all offensive combat maneuvers, such as strike and entangle, against that target. The Sword Master can select a new target for this ability by using a melee attack, but all bonuses are reset, even if the ability is moved back to someone who was targeted previously with the ability.


Ultimate Sword of WaterEdit

  • Requires: Level 15 Water Element
  • Duration: Permanent
  • P.P.E.: None
  • Description: When the elemental sword is drawn by the Sword Master, the blade of the sword is replaced with a solid slab of ice shaped like the original blade. While holding the elemental sword, the Sword Master regenerates at a rate of 1D6 points of damage per melee round and gains a bonus of +10 to strike, parry, and disarm with the elemental sword. In addition, all damage caused by the sword becomes magical cold damage.



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