Model Type: Cougar
Class: battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head: 110
**Main Body (CT+RT+LT combined): 550
Arm (2): 170 each
Legs (2): 200 each
Weapon Systems MDC:
Self-Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.
(PRIMARY)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Targeting Computer- 100
(1) Artemis IV FCS- 100
(1) NACR Missile Beacon +2t ammo each- 200
(2) ER Large Pulse Laser- 300
(2) ER LRM 10 +2t ammo each- 150
(2) Laser Anti-Missile System- 75 each
(ALT A)
(1) Targeting Computer- 100
(1) Artemis IV FCS- 100
(1) NACR Missile Beacon +2t ammo each- 200
(1) Active Probe- 100
(2) ER LRM 20 +2tammo each- 150
(2) ER Medium Laser- 100
(1) Small Pulse Laser- 50
(ALT B)
(1) Active Probe- 100
(1) Targeting Computer- 100
(2) ER PPC- 200 each
(ALT C)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Targeting Computer- 100
(6) ER Medium Laser- 100 each
(1) Gauss rifle +2t ammo- 200
(ALT D)
(1) Active Probe- 100
(1) Targeting Computer- 100
(1) NARC missile Beacon +2t ammo- 200
(2) ER SRM 4 +2t ammo- 100 each
(2) AC/10 +2t ammo- 100 each
(2) ER Large Laser – 150 each
(ALT E)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Targeting Computer- 100
(2) ER PPC- 200 each
(2) Laser Anti-Missile System- 75 each
(5) Jump Jets- 75 each
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass: 35 Tons
Speed:
Running: 80 mph
Walking: 50 mph
Leaping: 0 / 100 feet (ALT E) only
Height - 30 feet
Width - 16 feet
Length - 15 feet
Power Plant: 175XL Fusion
Physical Strength: equal to a PS of 60
Cargo: minimal for personal effects
Cost: 30 million credits for a brand new mech
Weapon Systems:
(PRIMARY)
Blazer Armor Overlay:<equal to armor of mech> ½ damage from all missile weapons
Glazed Armor Overlay: <equal to armor of mech> ½ damage from all ballistic weapons
Blue Shield Overlay: <equal to armor of mech> ½ damage from all energy weapons
Stealth Armor System:<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again
T.A.G.:<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
E.C.M. Suite: <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses Laser Anti-Missile System=<75> (head)Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
ER LRM 10=<150>(rt)
Mega Damage: 3d6 MD/missile
Range: 600 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
ER LRM 10=<150>(lt)
Mega Damage: 3d6 MD/missile
Range: 600 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
ER LRM 10=<150>(lt)Mega Damage: 3d6 MD/missile
Range: 600 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
E R Large Pulse Lasers=<300> (ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet Rate of Fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300> (la)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet Rate of Fire: standard
Payload: unlimited
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )
(ALT A)
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
ER LRM 20=<150>(rt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
ER LRM 20=<150>(lt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet Rate of Fire: standard
Payload: unlimited
Small Pulse Laser= <50>
Mega Damage: 3D6x10 + 10 MD
Range: 4000 feet
Rate of Fire: standard
Payload: unlimited
(ALT B)
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
(ALT C)
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
ER Medium Lasers= <100> (h)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (rt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (lt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
Gauss Rifle=<200>
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 160
(ALT D)
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and never miss )
ER SRM 4=<100> (rt)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 96 missile volleys
ER SRM 4=<100> (lt)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 96 missile volleys
AC/10=<100> (la)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 200
AC/10=<100> (ra)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 200
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (ra)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
(ALT E)
Blazer Armor Overlay=<equal to armor of mech> ½ dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> ½ damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> ½ dmg from all energy weapons
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use again
TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech with missiles
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Laser Anti-Missile System=<75> (head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited