|The Magic Zone Federated Charter
Also known as the Federated Charter of Dominion Ratified by Lord Alistair Winston Dunscon and the Federation of Magic Council circa 105 P.A.
“I, Alistair Dunscon, the true leader and power of the Magic Zone, in order to form a more perfect Federation, establish law, insure domestic stability, provide for the common defense, promote general welfare, and secure the strength and dominion of our Empire for ourselves and our prosperity, do ordain and establish this constitutional Charter for the Federation of Magic.”
Section 3 Clause 1: The Federation Council shall be composed of thirty Federation Lords. The most politically powerful and magically accomplished lords of impeccable lineage or history within the Federation have automatic acceptance into the Council until all Council seats have been filled.
Clause 2: In the event of vacancies within the Council, if there are no candidates of proper eligibility, I shall issue a Notice of Membership to whomever I deem worthy.
Clause 3: The Council shall designate a Speaker during meetings. The Speaker shall conduct Council meetings and votes. Unless I state otherwise, I am ALWAYS the Speaker.
Clause 4: In my absence, there cannot be a Council Meeting unless given my express permission.
Clause 5: Council membership is for life.
Section 7 Clause 1: The Council and I have the power to lay and collect taxes, duties, imposts and excises, to pay debts and provide for the common defense and general welfare of the Federation. All duties, imposts and excises shall not be uniform. Rather, they will change from lord to lord and kingdom to kingdom. The Council and I uniform power;
Clause 2: To regulate commerce with foreign nations, and among the hundreds of Federation Lords, kingdoms, cults, guilds, towns, cities, orders, brotherhoods, etc., through direct action or through the formation of quorums.
Clause 3: To establish uniform Laws throughout the Magic Zone.
Clause 4: To promote the progress of magic research and development, as well as the civil development of roads, cities, bridges, etc. The Grand City shall be rebuilt, the old municipality ruled by my father.
Clause 5: To define and punish transgressions committed against the Federation of Magic or within its territory.
Clause 6: To declare War, Treaties, and Letters of Reprisal.
Clause 7: To make Federated Laws that shall apply on a Federation-wide scale for all the individual governments of the Magic Zone.
Clause 9: To provide for calling forth joined Federation forces to repel invasions or quell insurrections.
Clause 10: To provide for organizing, arming, and disciplining any Federation forces required for joint military operations.
Clause 11: To commission competent individuals to lead Federation forces and to dismiss or punish commanders who’s conduct is in conflict with my intents and goals.
This Charter can only be amended by I, Alistair Dunscon, Lord of the Federation.
Section 5 Clause 1: For a Wizards’ Duel to be officially recognized by the Federation, the competing mages must inform the Council. A challenge shall be formally lodged and then accepted by the opposing party. An unanswered challenge cannot proceed.
Clause 2: The Duel shall be witnessed by a representative of myself or the Council. The Victor of the Duel is entitled to the lands and property of the defeated opponent. If a Duel has not been officially recognized, then the Victor has no claim to the lands and property of the defeated opponent, and they will be confiscated by the Federation.
Clause 3: Duels are restricted to only two mages at a time.
Section 7 Clause 1: In criminal prosecutions, the Federation of Magic is not obligated to inform the accused of the nature and cause of his accusation, or grant a trial. If a trial is granted, the accused is not assured an impartial jury, a compulsory process for obtaining witnesses or evidence in his favor, or the assistance of Counsel for his defense. This is especially true in the prosecution of high crimes (treason, assassination, etc.)
Clause 2: No Federation Lord shall make or enforce, within his kingdom, personal laws that conflict or contradict the Laws in the Charter or Laws passed by the Council or myself. Federated Laws and the Laws of the Charter supercede all personal and private laws.
Clause 3: No Federation Lord shall ever be deprived of his lands or property without due process, due cause (incompetence) or unless required in times of War or Rebellion. Life and liberty however, are not as assured. Section 8 Clause 1: No law shall be made prohibiting the establishment or free exercise of a religion or cult as long as it is not a threat to the interests of the Federation of Magic. All qualifying organizations possess Terrestrial Immunity.
Clause 2: No law shall be made prohibiting the practice, research, or development of ANY School of Magic.
Section 1 Clause 1: Citizenship within the Federation of Magic requires recognition by one of its sovereign powers.
Clause 2: Citizens shall be expected to adhere to all laws of the Federation of Magic.
Clause 3: Non-Citizens have NO rights in Federation territory.
Section 4 Clause 1: Initiation or Involvement in Temporal Violations affecting the outcome of events within the Federation’s Time Stream is punishable by Death or Eternal Torment.
Clause 2: To oversee and enforce this directive, I have commissioned the creation of a Temporal Protectorate.